vkdoom_m/src/polyrenderer
Christoph Oelckers 1ee9256842 - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles.
The same, identical code was also present in two different places.
The oversight that AlterWeaponSprite overrode even forced styles was also fixed.

OpenGL is not implemented yet but with the problems eliminated should be doable now.
2017-04-15 16:41:00 +02:00
..
drawers - move masked reads 2017-04-11 01:11:30 +02:00
math - remove TriVertex::NumVaryings as this did not help on readability at all 2017-03-28 10:52:19 +02:00
scene - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom. 2017-04-15 16:41:00 +02:00
poly_all.cpp - remove softpoly intersection math class 2017-03-26 17:12:20 +02:00
poly_renderer.cpp - add fuzz mode to softpoly 2017-04-04 01:11:55 +02:00
poly_renderer.h - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00