This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values. |
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| .. | ||
| olddecorations.cpp | ||
| thingdef_exp.cpp | ||
| thingdef_parse.cpp | ||
| thingdef_states.cpp | ||