..
hw_bsp.cpp
Minor optimizations to VisualThinker
2024-01-06 20:06:57 -05:00
hw_clipper.cpp
- moved DObject and core parts of the VM to 'common'.
2020-04-11 20:20:51 +02:00
hw_clipper.h
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
hw_decal.cpp
use FTranslationID in the high level parts of the hardware renderer.
2023-11-09 23:04:11 +01:00
hw_drawinfo.cpp
lightmode refactor
2023-07-17 22:50:05 +02:00
hw_drawinfo.h
took several functions out of HWDrawInfo.
2023-10-25 21:19:58 +02:00
hw_drawlist.cpp
- add option to override renderflags +BILLBOARD[NO]FACECAMERA
2023-12-09 18:18:28 -05:00
hw_drawlist.h
- fixed vertex generation when splitting walls by planes on old hardware.
2021-09-18 13:09:05 +02:00
hw_drawlistadd.cpp
take most direct drawinfo references out of HWWall.
2023-10-25 21:35:42 +02:00
hw_drawstructs.h
Minor optimizations to VisualThinker
2024-01-06 20:06:57 -05:00
hw_fakeflat.cpp
- fixed the overlapping sector handler in hw_fakeflat.cpp.
2023-09-16 22:17:09 +02:00
hw_fakeflat.h
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
hw_flats.cpp
use FTranslationID in the high level parts of the hardware renderer.
2023-11-09 23:04:11 +01:00
hw_lighting.cpp
took several functions out of HWDrawInfo.
2023-10-25 21:19:58 +02:00
hw_lighting.h
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
hw_portal.cpp
use FTranslationID in the high level parts of the hardware renderer.
2023-11-09 23:04:11 +01:00
hw_portal.h
added per-sector sky UDMF properties.
2023-10-29 17:49:59 +01:00
hw_renderhacks.cpp
rewrite of HWWalls to allow grabbing the output from the render item generator.
2023-10-19 18:35:51 +02:00
hw_setcolor.cpp
took several functions out of HWDrawInfo.
2023-10-25 21:19:58 +02:00
hw_sky.cpp
added per-sector sky UDMF properties.
2023-10-29 17:49:59 +01:00
hw_skyportal.cpp
took several functions out of HWDrawInfo.
2023-10-25 21:19:58 +02:00
hw_spritelight.cpp
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2022-01-22 18:06:05 +08:00
hw_sprites.cpp
Minor optimizations to VisualThinker
2024-01-06 20:06:57 -05:00
hw_walldispatcher.h
fix copy/paste error in HWWallDispatcher
2023-11-02 21:40:08 +01:00
hw_walls.cpp
use FTranslationID in the high level parts of the hardware renderer.
2023-11-09 23:04:11 +01:00
hw_walls_vertex.cpp
take most direct drawinfo references out of HWWall.
2023-10-25 21:35:42 +02:00
hw_weapon.cpp
Decoupled IQM Model Animations
2023-11-20 22:08:33 -05:00
hw_weapon.h
add BobWeapon3D
2022-12-09 21:49:38 +01:00