This website requires JavaScript.
Explore
Help
Sign in
OrdinaryMagician
/
vkdoom_m
Watch
1
Fork
You've already forked vkdoom_m
0
Code
Activity
36705b0f04
vkdoom_m
/
src
/
gl
/
dynlights
History
Christoph Oelckers
b90173ed21
- fixed: ADynamicLight::visibletoplayer was not initialized for placed lights when restoring a savegame.
2016-05-08 09:34:22 +02:00
..
a_dynlight.cpp
- fixed: ADynamicLight::visibletoplayer was not initialized for placed lights when restoring a savegame.
2016-05-08 09:34:22 +02:00
gl_dynlight.cpp
- renamed ADynamicLight's intensity properties to radius, to have their name match their meaning.
2016-04-17 13:53:29 +02:00
gl_dynlight.h
- fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result.
2016-05-04 11:33:18 +02:00
gl_dynlight1.cpp
- reinstated some texturing-based dynamic light code. Not active yet and not tested yet.
2016-04-28 00:58:44 +02:00
gl_glow.cpp
- partial adjustments.
2016-03-31 21:42:27 +02:00
gl_glow.h
- partial adjustments.
2016-03-31 21:42:27 +02:00
gl_lightbuffer.cpp
- fixed a problem with some older AMD drivers: Normally calling glBindBufferBase should imply a call to glBindBuffer, but on these drivers it was never done, which resulted in the light uniform buffer never being created...
2015-01-24 13:13:54 +01:00
gl_lightbuffer.h
- allow reallocation of light buffer if more lights are needed.
2014-08-19 14:18:21 +02:00