A fork of the discontinued VKDoom with a few missing fixes.
  • C++ 71.9%
  • C 20.1%
  • ZenScript 5.8%
  • Yacc 0.6%
  • CMake 0.5%
  • Other 0.8%
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Ricardo Luís Vaz Silva 3780c5910a
Bone Manip part 1 - bone setters
* split frame info calculation from RenderFrameModels

* clean up fvec4 being used as quat in iqms

* initial work on bone setting

* implement bone setters

* clean up FindModelFrame

* refactor model overrides into its own function

* refactor frame rendering into RenderModelFrame

* split frame processing into ProcessModelFrame

* refactor BoneOverride in preparation for translation/scale overrides

* clean up macros

* SetBoneTranslation/SetBoneScaling

* GetBoneOffset

* fix compilation on linux/mac (fuck you MSVC)

* fix typo 😅

* make sure bone overrides are cleared on model switches, add ClearBoneOffsets to clear them manually

* bone info getters

* fix joint lengths, add joint dirs

* serialize bone overrides

* fix bone dir return type

* GetBoneIndex/GetBoneCount

* helper functions for working with non-quat angles

* add mode enum, add more helper functions

* fix up formatting
2025-05-01 10:15:46 -03:00
.devcontainer Added GitHub CodeSpaces development environment. 2023-01-24 07:19:45 -05:00
.github - vcpkg keeps failing. take it off the CI 2025-01-08 17:55:09 -05:00
bin/windows added CVAR to select the preferred MOD player and SNDINFO option to set it per song. 2024-10-05 12:37:55 +02:00
cmake - add linux build script 2024-01-31 18:50:36 -05:00
docs update DUMB license from zmusic source. 2025-01-10 17:18:44 +01:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries Haiku support patch 2025-04-05 20:49:45 -04:00
soundfont - update soundfont 2023-09-26 05:56:22 -04:00
specs Add VKDoom's lm_ao and lm_bounce to the UDMF specs 2025-02-08 20:44:02 -03:00
src Bone Manip part 1 - bone setters 2025-05-01 10:15:46 -03:00
tools fix non-void forward declarations as well 2025-03-10 03:06:50 -03:00
unused - move appimage workflow to unused/ 2024-11-12 06:34:26 -05:00
wadsrc Bone Manip part 1 - bone setters 2025-05-01 10:15:46 -03:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra - language update 2025-02-22 12:03:07 -05:00
wadsrc_lights gldefs: update Freedoom big tech lamp. 2023-12-22 22:33:57 +01:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore Add crash log file to .gitignore 2024-04-12 07:13:15 +02:00
AppImageBuilder.yml - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
auto-setup-linux.sh - add linux build script 2024-01-31 18:50:36 -05:00
auto-setup-windows-arm.cmd - add arm setup cross compiler (requires x64 precompiled version in build/) 2024-01-08 08:19:52 -05:00
auto-setup-windows.cmd - update copyright in windows build script 2024-01-31 19:10:32 -05:00
CMakeLists.txt Haiku support patch 2025-04-05 20:49:45 -04:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md Update README.md 2025-02-28 02:38:42 -05:00
vcpkg.json Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers) 2024-04-11 13:59:59 -04:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources