vkdoom_m/src/maploader
inkoalawetrust 391f496512 Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE.
- Added SECMF_HURTMONSTERS, which allows monsters in the flagged sector to be hurt with the same behavior as players (i.e damage leaking).
- Added SECMF_HARMINAIR, which allows players (And monsters with SECMF_HURTMONSTERS) to be hurt when they're inside the sector in general, instead of only when they're walking on it. Replicates the behavior of the DAMAGE_IN_AIR flag that SectorDamage() uses.
- Added NOSECTORDAMAGE, which makes actors with the flag immune to any harmful floors.
2024-09-29 18:12:30 -04:00
..
compatibility.cpp add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks 2024-06-24 17:23:08 -04:00
edata.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
glnodes.cpp fixed GL nodes loader for maps loaded from mounted folders. 2024-05-01 17:57:11 +02:00
maploader.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
maploader.h Made the damage of polyobjects customizable.. 2024-01-26 06:59:52 +01:00
polyobjects.cpp Made the damage of polyobjects customizable.. 2024-01-26 06:59:52 +01:00
postprocessor.cpp Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
renderinfo.cpp - fixed a few warnings pointed out by GCC. 2023-03-26 10:35:33 +02:00
slopes.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
specials.cpp fixed MBF21's instant death sector types. 2023-12-24 12:24:55 +01:00
strifedialogue.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
udmf.cpp Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE. 2024-09-29 18:12:30 -04:00
udmf.h added wall texture skewing. 2023-10-20 08:23:56 +02:00
usdf.cpp - migrate a large part of the sound code to FSoundIDs. 2022-11-24 23:52:52 +01:00