- Added SECMF_HURTMONSTERS, which allows monsters in the flagged sector to be hurt with the same behavior as players (i.e damage leaking). - Added SECMF_HARMINAIR, which allows players (And monsters with SECMF_HURTMONSTERS) to be hurt when they're inside the sector in general, instead of only when they're walking on it. Replicates the behavior of the DAMAGE_IN_AIR flag that SectorDamage() uses. - Added NOSECTORDAMAGE, which makes actors with the flag immune to any harmful floors. |
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| .. | ||
| compatibility.cpp | ||
| edata.cpp | ||
| glnodes.cpp | ||
| maploader.cpp | ||
| maploader.h | ||
| polyobjects.cpp | ||
| postprocessor.cpp | ||
| renderinfo.cpp | ||
| slopes.cpp | ||
| specials.cpp | ||
| strifedialogue.cpp | ||
| udmf.cpp | ||
| udmf.h | ||
| usdf.cpp | ||