A fork of the discontinued VKDoom with a few missing fixes.
  • C++ 71.9%
  • C 20.1%
  • ZenScript 5.8%
  • Yacc 0.6%
  • CMake 0.5%
  • Other 0.8%
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2018-06-23 16:22:29 +03:00
bzip2
cmake
docs
dumb
game-music-emu
gdtoa
jpeg
lzma
soundfont
specs - added new linedef properties to UDMF spec 2018-05-20 14:48:44 +03:00
src - added window position and size restoration to SDL backend 2018-06-23 16:22:29 +03:00
tools
unused
wadsrc - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
wadsrc_bm
wadsrc_extra
wadsrc_lights
zlib
.appveyor.yml
.gitattributes
.gitignore - specify fragment output locations in the shader source. 2018-06-12 23:52:33 +02:00
.travis.yml
CMakeLists.txt - Disabled position independent executable for MinGW 2018-06-18 20:57:52 +02:00
README.md - There really isn't an "or greater" for the GPL v3 license - if the license needs to be upgraded in the future then it should be done so explicitly. 2018-06-02 03:36:53 -04:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.