- fixed flag CVAR access. As it turned out, OP_LBIT is a bit messy to set up properly when accessing integers that may or may not be big endian, so it now uses a shift and bit masking to do its work. - used the SpawnPlayerMissile call in A_FireBFG to test named arguments. |
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| .. | ||
| chex | ||
| doom | ||
| heretic | ||
| hexen | ||
| raven | ||
| shared | ||
| strife | ||
| actor.txt | ||
| actor_checks.txt | ||
| base.txt | ||
| constants.txt | ||