* Add STL-standard type traits and functions to TMap to enable for loop iteration * add third-party range-map library I have e-mailed the author for clarifcation on the license, will update this when they respond * vcpkg: Add cppdap and eventpp libraries, update baseline * DAP implementation * Add `FileSystem::FileHash()` to get the CRC32 hash * add `starting_offset` param to `VMDisasm()` for debugger disassembly view Defaults to `0`, should not change output if it's not set * Add `VMFrameStack::HasFrames()` to prevent assertions when inspecting in the debugger * Add `PC` field to VMFrame, ensure that it is updated whenever vm increments/decrements the pc Does not change alignment, the offsets used in VMFrame still work We need this for the debugger because we otherwise have no way to get the pc; it was a local in `ExecScriptFunc()` * `ZCCCompiler::CreateClassTypes()`: ensure SourceLumpName is set for classes derived from non-native classes * start debug server in d_main, add `vm_debug` cvars and `-debug` CLI arg * Add documentation for `vm_debug` cvars * vm_exec: Add debugger hooks for instruction execution events * c_console: Add debugger hooks for logging events in `PrintString` * add `.cache/` to gitignore * vendor cppdap on main @ 6464cd7 Patches: removed .gitmodules (submodules were thirdparty/json, thirdparty/googletest) removed thirdparty/googletest, not needed removed thirdparty/json/docs, thirdparty/json/test, thirdparty/json/benchmarks to prevent massive bloat * vendor eventpp on master @ 1224dd6 * build: use internal cppdap and eventpp by default * dap: fix Binary::GetFunctionLineRange() * fix bug in range_map::find_ranges * make Binary dap::Source dynamic * cache source code upon retrieval * refactor Binary into a class, cleanup PexCache * fix ending session gracefully * d_main: Stop debug server in D_Cleanup() * Fix connecting to debugger when session already started * cleanup unused stuff in ZScriptDebugger * always send TerminateEvents on disconnect if initialized * tweak color display * Don't cache disassembly lines when scanning scripts * Cache nodes when getting runtime state * WIP display locals * Fix display of static arrays * Ensure names display in proper order * dap: Fix struct locals display, add args display * Support `start` parameter * Support `filter` parameter * remove struct unbound native data display Practically useless for debugging zscript and didn't work properly anyway * d_main: fix vm_jit and vm_jit not being disabled soon enough * support breaking on abort exceptions * dap: refactor game event emitter functions into seperate header * dap: show native functions on stack * dap: Remove "Native" from exception handling, simplify exception event emit * dap: add instruction breakpoints * dap: fix display of locals not in scope yet * dap: Make disassembly view display invalid instructions for non-code addresses * dap: remove dot initializers * dap: fix local structs in scope * dap: don't parse the non-used options in the launch/attach requests * dap: fix local struct view * dap: Fix displaying objects that aren't their actual types * dap: Fix action and state handling * dap: stack display view * dap: fix object display view * d_dehacked: set qualified name in addition to the printable name * dap: fix displaying breakpoint errors when script isn't loaded * dap: remove debug print * dap: Display parameter names * dap: Turn down verbosity of logging * dap: fix disassembly view * dap: fix performance problems with arrays * c_console: emit event only if not PRINT_NODAPEVENT * dap: improve logging * dap: update upstream cppdap library to fix deadlocks on no bind * dap: Fix ending session on client socket closed * dap: prevent DebugServer.h from pulling in `dap` and `ZScriptDebugger.h` * dap: fix pause event not being emitted on pause * dap: remove eventpp emitters, way too slow * Remove eventpp dependency * dap: Display correct register names * dap: Show special inits in registers * dap: Add stack offset to VMLocalVariable * dap: fix display of static arrays and local variables on stack vs. registers * dap: fix displaying function pointers * dap: tweak color display * dap: fix scalar display < 4 * dap: add Globals display to debugger * dap: unify methods to get vmvalue * dap: rename free method to freeValue to avoid running afoul of macro defs * fix windows builds * fix compile on linux * cleanup * Fix display of function breakpoints * dap: Don't send back binary files * dap: include sbarinfo in script types (no debug support for anything but zscript yet, this is just for returning source info) * dap: don't show ending session message unless initialized * fix erroneous commit * dap: handle evaluate requests * Fix getting bitfield values * Add CVars Scope and evaluation * add running console commands from repl * dap: disable commands via repl for now * fix loading functions DECORATE scripts * Add source information to Dehacked VM functions, add debugging support * dap: cleanup * fix resolving archive paths * don't send source back on native stack frames * handle `modules` request * cleanup * allow evaluating cvars on hover * fix oob bpinfos * fix restarting the game blowing out the debug server * dap: process input events while paused to prevent deadlocks * fix getting local state * dap: fix LocalState alignment * dap: fix DumpStateHelper * update cppdap protocol version to 1.68.0 * remove cppdap from vcpkg deps We can't use the upstream version anyway because the maintainers are not merging our patches * dap: make named variable nodes derive from the same class * dap: make cvar scope available in native stack frames * handle local variables with conflicting names * add I_GetWindowEvent() to win32 to only process window events when debugging is paused * dap: fix evaluate * dap: fix display of `out` variables
260 lines
6.2 KiB
C++
260 lines
6.2 KiB
C++
// Copyright 2019 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "nlohmann_json_serializer.h"
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#include "null_json_serializer.h"
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// Disable JSON exceptions. We should be guarding against any exceptions being
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// fired in this file.
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#define JSON_NOEXCEPTION 1
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#include <nlohmann/json.hpp>
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namespace dap {
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namespace json {
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NlohmannDeserializer::NlohmannDeserializer(const std::string& str)
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: json(new nlohmann::json(nlohmann::json::parse(str, nullptr, false))),
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ownsJson(true) {}
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NlohmannDeserializer::NlohmannDeserializer(const nlohmann::json* json)
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: json(json), ownsJson(false) {}
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NlohmannDeserializer::~NlohmannDeserializer() {
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if (ownsJson) {
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delete json;
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}
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}
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bool NlohmannDeserializer::deserialize(dap::boolean* v) const {
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if (!json->is_boolean()) {
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return false;
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}
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*v = json->get<bool>();
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return true;
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}
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bool NlohmannDeserializer::deserialize(dap::integer* v) const {
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if (!json->is_number_integer()) {
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return false;
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}
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*v = json->get<int64_t>();
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return true;
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}
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bool NlohmannDeserializer::deserialize(dap::number* v) const {
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if (!json->is_number()) {
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return false;
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}
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*v = json->get<double>();
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return true;
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}
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bool NlohmannDeserializer::deserialize(dap::string* v) const {
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if (!json->is_string()) {
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return false;
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}
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*v = json->get<std::string>();
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return true;
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}
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bool NlohmannDeserializer::deserialize(dap::object* v) const {
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v->reserve(json->size());
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for (auto& el : json->items()) {
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NlohmannDeserializer d(&el.value());
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dap::any val;
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if (!d.deserialize(&val)) {
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return false;
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}
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(*v)[el.key()] = val;
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}
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return true;
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}
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bool NlohmannDeserializer::deserialize(dap::any* v) const {
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if (json->is_boolean()) {
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*v = dap::boolean(json->get<bool>());
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} else if (json->is_number_float()) {
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*v = dap::number(json->get<double>());
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} else if (json->is_number_integer()) {
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*v = dap::integer(json->get<int64_t>());
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} else if (json->is_string()) {
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*v = json->get<std::string>();
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} else if (json->is_object()) {
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dap::object obj;
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if (!deserialize(&obj)) {
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return false;
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}
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*v = obj;
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} else if (json->is_array()) {
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dap::array<any> arr;
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if (!deserialize(&arr)) {
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return false;
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}
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*v = arr;
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} else if (json->is_null()) {
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*v = null();
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} else {
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return false;
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}
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return true;
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}
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size_t NlohmannDeserializer::count() const {
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return json->size();
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}
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bool NlohmannDeserializer::array(
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const std::function<bool(dap::Deserializer*)>& cb) const {
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if (!json->is_array()) {
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return false;
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}
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for (size_t i = 0; i < json->size(); i++) {
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NlohmannDeserializer d(&(*json)[i]);
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if (!cb(&d)) {
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return false;
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}
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}
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return true;
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}
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bool NlohmannDeserializer::field(
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const std::string& name,
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const std::function<bool(dap::Deserializer*)>& cb) const {
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if (!json->is_structured()) {
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return false;
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}
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auto it = json->find(name);
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if (it == json->end()) {
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return cb(&NullDeserializer::instance);
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}
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auto obj = *it;
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NlohmannDeserializer d(&obj);
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return cb(&d);
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}
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NlohmannSerializer::NlohmannSerializer()
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: json(new nlohmann::json()), ownsJson(true) {}
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NlohmannSerializer::NlohmannSerializer(nlohmann::json* json)
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: json(json), ownsJson(false) {}
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NlohmannSerializer::~NlohmannSerializer() {
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if (ownsJson) {
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delete json;
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}
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}
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std::string NlohmannSerializer::dump() const {
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return json->dump();
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}
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bool NlohmannSerializer::serialize(dap::boolean v) {
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*json = (bool)v;
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return true;
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}
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bool NlohmannSerializer::serialize(dap::integer v) {
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*json = (int64_t)v;
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return true;
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}
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bool NlohmannSerializer::serialize(dap::number v) {
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*json = (double)v;
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return true;
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}
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bool NlohmannSerializer::serialize(const dap::string& v) {
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*json = v;
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return true;
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}
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bool NlohmannSerializer::serialize(const dap::object& v) {
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if (!json->is_object()) {
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*json = nlohmann::json::object();
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}
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for (auto& it : v) {
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NlohmannSerializer s(&(*json)[it.first]);
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if (!s.serialize(it.second)) {
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return false;
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}
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}
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return true;
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}
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bool NlohmannSerializer::serialize(const dap::any& v) {
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if (v.is<dap::boolean>()) {
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*json = (bool)v.get<dap::boolean>();
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} else if (v.is<dap::integer>()) {
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*json = (int64_t)v.get<dap::integer>();
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} else if (v.is<dap::number>()) {
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*json = (double)v.get<dap::number>();
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} else if (v.is<dap::string>()) {
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*json = v.get<dap::string>();
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} else if (v.is<dap::object>()) {
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// reachable if dap::object nested is inside other dap::object
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return serialize(v.get<dap::object>());
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} else if (v.is<dap::null>()) {
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} else {
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// reachable if array or custom serialized type is nested inside other
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auto type = get_any_type(v);
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auto value = get_any_val(v);
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if (type && value) {
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return type->serialize(this, value);
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}
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return false;
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}
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return true;
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}
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bool NlohmannSerializer::array(
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size_t count,
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const std::function<bool(dap::Serializer*)>& cb) {
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*json = std::vector<int>();
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for (size_t i = 0; i < count; i++) {
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NlohmannSerializer s(&(*json)[i]);
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if (!cb(&s)) {
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return false;
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}
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}
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return true;
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}
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bool NlohmannSerializer::object(
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const std::function<bool(dap::FieldSerializer*)>& cb) {
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struct FS : public FieldSerializer {
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nlohmann::json* const json;
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FS(nlohmann::json* json) : json(json) {}
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bool field(const std::string& name, const SerializeFunc& cb) override {
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NlohmannSerializer s(&(*json)[name]);
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auto res = cb(&s);
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if (s.removed) {
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json->erase(name);
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}
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return res;
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}
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};
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*json = nlohmann::json({}, false, nlohmann::json::value_t::object);
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FS fs{json};
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return cb(&fs);
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}
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void NlohmannSerializer::remove() {
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removed = true;
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}
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} // namespace json
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} // namespace dap
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