vkdoom_m/src/rendering
2020-04-19 10:57:44 +02:00
..
2d - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
gl - fixed Vulkan's uTextureMode setup. Also only mask out the flags we really do not want to avoid surprises in the future. 2020-04-19 10:57:44 +02:00
hwrenderer - this still doesn't work on Vulkan. :( 2020-04-19 10:57:44 +02:00
polyrenderer - major shader rework 2020-04-19 10:57:43 +02:00
swrenderer - let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer. 2020-04-13 14:23:57 +02:00
vulkan - fixed Vulkan's uTextureMode setup. Also only mask out the flags we really do not want to avoid surprises in the future. 2020-04-19 10:57:44 +02:00
i_video.h Implement SDL present functions 2019-12-05 21:26:01 +01:00
r_sky.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
r_sky.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_videoscale.cpp - use 'override' qualifier. 2020-04-11 20:21:00 +02:00
r_videoscale.h - relicense some of my past work under BSD 2020-01-01 07:38:06 -05:00
v_framebuffer.cpp - use the 2d drawer's size where appropriate. 2020-04-11 20:20:58 +02:00
v_video.cpp - use 'override' qualifier. 2020-04-11 20:21:00 +02:00
v_video.h - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00