vkdoom_m/src/rendering/vulkan
Christoph Oelckers 3ad9783d8f - fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures.
It will now check all layers of a material.
Additionally it will also delete all descriptor sets of Vulkan hardware textures before precaching to make sure that nothing here can accidentally still reference a deleted texture.
2019-03-21 21:57:39 +01:00
..
renderer - the material descriptor set must be bound again if the pipeline changes and the new shader uses more textures than the old one 2019-03-18 00:38:09 +01:00
shaders - implement ssao 2019-03-16 23:37:38 +01:00
system - fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures. 2019-03-21 21:57:39 +01:00
textures - fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures. 2019-03-21 21:57:39 +01:00
thirdparty - added initial support of Vulkan renderer to Cocoa backend 2019-03-08 16:47:02 +02:00