Since these can be changed on the placed light actor they have to be read from there, so this is now a pointer in FDynamicLight, just like the other properties that can be user-changed. Also did some cleanup on the interface so that external code doesn't need to dereference the lightflags pointer but can use utility functions for all flags. |
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|---|---|---|
| .. | ||
| drawers | ||
| math | ||
| scene | ||
| poly_all.cpp | ||
| poly_renderer.cpp | ||
| poly_renderer.h | ||
| poly_renderthread.cpp | ||
| poly_renderthread.h | ||