vkdoom_m/src/scripting
2017-01-13 12:02:00 +01:00
..
codegeneration - added the ability to attach a constructor or destructor to an internally defined struct. 2017-01-11 23:46:03 +01:00
decorate - fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again. 2016-12-03 18:14:07 +01:00
vm - Fixed crash while exiting if compiled by GCC -O3. 2017-01-13 12:02:00 +01:00
zscript some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
thingdef.cpp - fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed. 2016-12-27 00:32:54 +01:00
thingdef.h - fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again. 2016-12-03 18:14:07 +01:00
thingdef_data.cpp - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
thingdef_properties.cpp - removed PClassAmmo. 2017-01-12 11:44:33 +01:00