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buffers.h
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Fix vulkan buffers not using the stream usage for the 2d drawer
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2021-10-26 22:43:38 -04:00 |
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flatvertices.cpp
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- Backend update from Raze.
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2022-01-02 11:39:17 +01:00 |
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flatvertices.h
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- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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2021-08-03 20:12:19 +02:00 |
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hw_aabbtree.cpp
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- moved shadowmap to 'common'.
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2020-04-26 20:28:43 +02:00 |
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hw_aabbtree.h
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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hw_clock.cpp
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- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.
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2020-10-03 16:47:47 +02:00 |
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hw_clock.h
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- removed useless x86.h #include's
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2021-02-06 15:01:08 +02:00 |
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hw_cvars.cpp
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- removed the redundant gl_render_precise CVAR.
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2021-09-14 19:49:42 +02:00 |
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hw_cvars.h
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- moved hw_cvars to 'common'.
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2020-04-26 11:38:38 +02:00 |
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hw_dynlightdata.h
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- Backend update from Raze.
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2022-01-02 11:39:17 +01:00 |
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hw_lightbuffer.cpp
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- changed the license of 3 more files free of external contributions to LGPL v2.
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2022-01-02 12:08:47 +01:00 |
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hw_lightbuffer.h
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- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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2021-08-03 20:12:19 +02:00 |
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hw_modelvertexbuffer.cpp
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- changed the license of 3 more files free of external contributions to LGPL v2.
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2022-01-02 12:08:47 +01:00 |
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hw_modelvertexbuffer.h
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- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
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2020-04-26 13:19:57 +02:00 |
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hw_renderstate.h
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- cleanup of the revised y-clamping feature.
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2021-09-21 20:31:42 +02:00 |
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hw_shaderpatcher.cpp
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- Backend update from Raze.
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2022-01-02 11:39:17 +01:00 |
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hw_shaderpatcher.h
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- moved 2 more modules to 'common'.
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2020-04-26 21:38:34 +02:00 |
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hw_shadowmap.cpp
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Fix vulkan buffers not using the stream usage for the 2d drawer
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2021-10-26 22:43:38 -04:00 |
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hw_shadowmap.h
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- Backend update from Raze.
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2022-01-02 11:39:17 +01:00 |
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hw_skydome.cpp
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- replaced MIN/MAX in common code.
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2021-10-30 10:46:17 +02:00 |
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hw_skydome.h
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- Backend update from Raze.
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2021-11-12 09:36:46 +01:00 |
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hw_viewpointbuffer.cpp
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- changed the license of 3 more files free of external contributions to LGPL v2.
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2022-01-02 12:08:47 +01:00 |
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hw_viewpointbuffer.h
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- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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2021-08-03 20:12:19 +02:00 |
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hw_viewpointuniforms.h
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- need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data.
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2020-04-26 23:02:16 +02:00 |
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hw_vrmodes.cpp
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- reverted the license of the stereo3D code to BSD.
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2022-01-02 11:41:32 +01:00 |
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hw_vrmodes.h
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Side By Side Letterbox Display mode (#1255)
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2021-01-13 07:09:13 -05:00 |
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renderqueue.h
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shaderuniforms.h
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Fix vulkan buffers not using the stream usage for the 2d drawer
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2021-10-26 22:43:38 -04:00 |