vkdoom_m/src/common/rendering/hwrenderer/data
2022-01-02 12:08:47 +01:00
..
buffers.h Fix vulkan buffers not using the stream usage for the 2d drawer 2021-10-26 22:43:38 -04:00
flatvertices.cpp - Backend update from Raze. 2022-01-02 11:39:17 +01:00
flatvertices.h - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
hw_aabbtree.cpp - moved shadowmap to 'common'. 2020-04-26 20:28:43 +02:00
hw_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_clock.cpp - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
hw_clock.h - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
hw_cvars.cpp - removed the redundant gl_render_precise CVAR. 2021-09-14 19:49:42 +02:00
hw_cvars.h - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
hw_dynlightdata.h - Backend update from Raze. 2022-01-02 11:39:17 +01:00
hw_lightbuffer.cpp - changed the license of 3 more files free of external contributions to LGPL v2. 2022-01-02 12:08:47 +01:00
hw_lightbuffer.h - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
hw_modelvertexbuffer.cpp - changed the license of 3 more files free of external contributions to LGPL v2. 2022-01-02 12:08:47 +01:00
hw_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
hw_renderstate.h - cleanup of the revised y-clamping feature. 2021-09-21 20:31:42 +02:00
hw_shaderpatcher.cpp - Backend update from Raze. 2022-01-02 11:39:17 +01:00
hw_shaderpatcher.h - moved 2 more modules to 'common'. 2020-04-26 21:38:34 +02:00
hw_shadowmap.cpp Fix vulkan buffers not using the stream usage for the 2d drawer 2021-10-26 22:43:38 -04:00
hw_shadowmap.h - Backend update from Raze. 2022-01-02 11:39:17 +01:00
hw_skydome.cpp - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
hw_skydome.h - Backend update from Raze. 2021-11-12 09:36:46 +01:00
hw_viewpointbuffer.cpp - changed the license of 3 more files free of external contributions to LGPL v2. 2022-01-02 12:08:47 +01:00
hw_viewpointbuffer.h - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
hw_viewpointuniforms.h - need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data. 2020-04-26 23:02:16 +02:00
hw_vrmodes.cpp - reverted the license of the stereo3D code to BSD. 2022-01-02 11:41:32 +01:00
hw_vrmodes.h Side By Side Letterbox Display mode (#1255) 2021-01-13 07:09:13 -05:00
renderqueue.h
shaderuniforms.h Fix vulkan buffers not using the stream usage for the 2d drawer 2021-10-26 22:43:38 -04:00