vkdoom_m/src/playsim/mapthinkers
Boondorl 3e939b0ec1 Update quake radii from int -> double
Also enables static portal-aware distance checks as cam view offsets will now properly go through them when shaking
2024-03-28 15:48:45 -04:00
..
a_ceiling.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
a_ceiling.h - implemented MBF's monsters_avoid_hazards feature. 2021-08-21 12:29:24 +02:00
a_decalfx.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_decalfx.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
a_doors.cpp Fix obscure error in Animated Doors where the Actor can be NULL 2020-08-15 09:06:58 +02:00
a_doors.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
a_floor.cpp addressed a few things pointed out by static analysis 2024-01-07 08:46:47 +01:00
a_floor.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
a_lightning.cpp use FSoundID for script provided sounds instead of FString. 2024-01-05 17:41:58 +01:00
a_lightning.h use FSoundID for script provided sounds instead of FString. 2024-01-05 17:41:58 +01:00
a_lights.cpp - fixed potential infinite loop in Hexen-style stair builder. 2022-01-07 00:09:59 +01:00
a_lights.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
a_lighttransfer.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_lighttransfer.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
a_pillar.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_pillar.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
a_plats.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
a_plats.h - fixed usage of floor sound with Plat_DownWaitUpStayLip special 2020-01-31 13:21:14 +02:00
a_pusher.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_pusher.h added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
a_quake.cpp Update quake radii from int -> double 2024-03-28 15:48:45 -04:00
a_scroll.cpp implemented DSDA's sector scrolling properties. 2023-10-29 13:51:44 +01:00
a_scroll.h implemented DSDA's sector scrolling properties. 2023-10-29 13:51:44 +01:00
a_thruster.cpp added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
dsectoreffect.cpp - fixed fast crushers going out of sync if something is being crushed by them. 2022-06-02 16:48:07 +02:00
dsectoreffect.h - made DMover and subclasses non-abstract so they can be inherited from. 2022-10-26 17:45:02 +02:00
p_spec_thinkers.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00