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OrdinaryMagician
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vkdoom_m
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3db712cd73
vkdoom_m
/
wadsrc
/
static
/
zscript
History
Christoph Oelckers
3db712cd73
- fixed: Switch statement without a default jumped to the first first case label instead.
...
- removed placeholder code from scripted Marine.
2016-11-21 22:20:25 +01:00
..
chex
- converted the Chex Quest actors, completing the DECORATE conversion.
2016-10-18 23:22:41 +02:00
doom
- fixed: Switch statement without a default jumped to the first first case label instead.
2016-11-21 22:20:25 +01:00
heretic
- scriptified a_hereticmisc.cpp.
2016-11-18 21:34:06 +01:00
hexen
- used static constant arrays to shorten some code.
2016-11-20 18:34:27 +01:00
raven
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
shared
- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
2016-11-21 13:04:27 +01:00
strife
- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
2016-11-21 13:04:27 +01:00
actor.txt
- implemented State as an actual native struct, so that its fields can be accessed from scripts.
2016-11-21 21:34:34 +01:00
actor_checks.txt
- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
2016-11-21 13:04:27 +01:00
base.txt
- added scriptable virtual overrides for PostBeginPlay, Tick, BeginPlay, Activate and Deactivate.
2016-11-21 14:59:17 +01:00
constants.txt
- scriptified the remaining Doom weapon code.
2016-11-20 12:27:26 +01:00