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OrdinaryMagician
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vkdoom_m
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3e2a17538b
vkdoom_m
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src
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gl
History
Christoph Oelckers
3e2a17538b
- fixed: HUD weapons were affected by dynamic lights even when the CVARs said that they shouldn't.
2014-10-06 09:05:42 +02:00
..
data
- fixed some of those supremely annoying and supremely pointless GCC/Clang compiler warnings.
2014-09-17 11:03:05 +02:00
dynlights
- fixed memory leak: The sector links for dynamic lights were never freed.
2014-09-21 12:40:08 +02:00
hqnx
- don't depend on stdint.h because older MSVC versions do not have it.
2014-05-01 12:30:56 +02:00
hqnx_asm
- reinstated the far superior assembly HQnX version for Visual C++.
2014-08-20 12:45:33 +02:00
models
- fixed: The texture mode implied by render style did not work for models.
2014-10-05 12:03:55 +02:00
renderer
- fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used.
2014-10-05 09:40:36 +02:00
scene
- fixed: HUD weapons were affected by dynamic lights even when the CVARs said that they shouldn't.
2014-10-06 09:05:42 +02:00
shaders
- fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used.
2014-10-05 09:40:36 +02:00
system
- fixed: non-tiled mid textures on a fog boundary require some special clamping to be performed in the shader.
2014-09-21 11:08:17 +02:00
textures
fixed: The sampler object for camera textures was never initialized.
2014-09-17 10:52:34 +02:00
utility
Fix compile errors on linux.
2014-09-14 14:28:05 -05:00
gl_builddraw.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_functions.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00