| .. |
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g_doom
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- Added a show_obituaries option to disable obituaries without disabling
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2006-05-15 15:28:46 +00:00 |
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g_heretic
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- Changed: The decision whether blood splatter sprites are spawned is no
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2006-05-13 12:41:15 +00:00 |
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g_hexen
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SVN r114 (trunk)
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2006-05-14 14:30:13 +00:00 |
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g_raven
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
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g_shared
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- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
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2006-05-16 04:19:20 +00:00 |
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g_strife
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SVN r114 (trunk)
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2006-05-14 14:30:13 +00:00 |
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oplsynth
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SVN r44 (trunk)
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2006-04-14 12:58:52 +00:00 |
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sdl
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Fixed ZDBSP seg splitter. On occasion it assigned the offset to the incorrect of the two segs created by a split.
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2006-05-16 09:26:54 +00:00 |
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sound
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SVN r116 (trunk)
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2006-05-16 02:50:18 +00:00 |
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win32
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SVN r116 (trunk)
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2006-05-16 02:50:18 +00:00 |
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a.nas
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- Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures
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2006-05-11 01:15:15 +00:00 |
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actor.h
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SVN r114 (trunk)
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2006-05-14 14:30:13 +00:00 |
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am_map.cpp
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- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
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2006-05-16 04:19:20 +00:00 |
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am_map.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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announcer.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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autosegs.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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autostart.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
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autozend.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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b_bot.cpp
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SVN r116 (trunk)
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2006-05-16 02:50:18 +00:00 |
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b_bot.h
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- Yay! We now seem to be free of memory leaks! The next step will be to
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2006-05-11 04:00:58 +00:00 |
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b_func.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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b_game.cpp
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- Merged a lot of these static destructor-only structs into regular
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2006-05-12 03:14:40 +00:00 |
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b_move.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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b_think.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
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basicinlines.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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bbannouncer.cpp
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- Fixed compilation with mingw again.
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2006-04-21 01:22:55 +00:00 |
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c_bind.cpp
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SVN r116 (trunk)
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2006-05-16 02:50:18 +00:00 |
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c_bind.h
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SVN r116 (trunk)
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2006-05-16 02:50:18 +00:00 |
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c_cmds.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
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c_console.cpp
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- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
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2006-05-16 04:19:20 +00:00 |
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c_console.h
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- Merged a lot of these static destructor-only structs into regular
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2006-05-12 03:14:40 +00:00 |
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c_cvars.cpp
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- Merged a lot of these static destructor-only structs into regular
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2006-05-12 03:14:40 +00:00 |
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c_cvars.h
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- Merged a lot of these static destructor-only structs into regular
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2006-05-12 03:14:40 +00:00 |
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c_dispatch.cpp
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SVN r114 (trunk)
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2006-05-14 14:30:13 +00:00 |
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c_dispatch.h
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SVN r114 (trunk)
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2006-05-14 14:30:13 +00:00 |
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c_expr.cpp
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- Removed generational garbage collection from the string pool because it didn't
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2006-05-04 03:49:46 +00:00 |
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cmdlib.cpp
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SVN r116 (trunk)
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2006-05-16 02:50:18 +00:00 |
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cmdlib.h
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SVN r114 (trunk)
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2006-05-14 14:30:13 +00:00 |
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colormatcher.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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colormatcher.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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configfile.cpp
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- Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least
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2006-05-10 03:08:27 +00:00 |
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configfile.h
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
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2006-05-03 22:45:01 +00:00 |
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ct_chat.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
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d_dehacked.cpp
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- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
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2006-05-16 04:19:20 +00:00 |
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d_dehacked.h
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SVN r27 (trunk)
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2006-04-11 16:27:41 +00:00 |
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d_dehackedactions.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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d_event.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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d_gui.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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d_main.cpp
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- Added a missing NULL pointer check to APlayerPawn::Tick.
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2006-05-16 17:53:15 +00:00 |
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d_main.h
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SVN r116 (trunk)
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2006-05-16 02:50:18 +00:00 |
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d_net.cpp
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SVN r116 (trunk)
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2006-05-16 02:50:18 +00:00 |
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d_net.h
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- Merged a lot of these static destructor-only structs into regular
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2006-05-12 03:14:40 +00:00 |
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d_netinf.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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d_netinfo.cpp
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- Fixed compilation with mingw again.
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2006-04-21 01:22:55 +00:00 |
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d_player.h
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SVN r116 (trunk)
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2006-05-16 02:50:18 +00:00 |
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d_protocol.cpp
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- Removed generational garbage collection from the string pool because it didn't
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2006-05-04 03:49:46 +00:00 |
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d_protocol.h
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SVN r114 (trunk)
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2006-05-14 14:30:13 +00:00 |
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d_textur.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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d_ticcmd.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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decallib.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
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decallib.h
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
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decorations.cpp
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- Fixed: Some non-POD arguments to printf and a typo in the GCC portion of dobject.h.
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2006-05-10 03:29:07 +00:00 |
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dobject.cpp
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- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
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2006-05-16 04:19:20 +00:00 |
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dobject.err
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
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dobject.h
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SVN r116 (trunk)
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2006-05-16 02:50:18 +00:00 |
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dobjtype.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
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dobjtype.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
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doomdata.h
|
- Converted the stealth monsters to DECORATE.
|
2006-05-11 17:56:35 +00:00 |
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doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
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doomdef.h
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SVN r114 (trunk)
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2006-05-14 14:30:13 +00:00 |
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doomerrors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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doomstat.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
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doomstat.h
|
- Yay! We now seem to be free of memory leaks! The next step will be to
|
2006-05-11 04:00:58 +00:00 |
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doomtype.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
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dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
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dsectoreffect.cpp
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- Fixed: Using printinv before starting a game crashed.
|
2006-04-13 03:13:07 +00:00 |
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dsectoreffect.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
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dthinker.cpp
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- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
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dthinker.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
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empty.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
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errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
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f_finale.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
|
f_finale.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
f_wipe.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
f_wipe.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
farchive.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
|
farchive.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
files.cpp
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
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files.h
|
SVN r27 (trunk)
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2006-04-11 16:27:41 +00:00 |
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g_game.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
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g_game.h
|
SVN r116 (trunk)
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2006-05-16 02:50:18 +00:00 |
|
g_hub.cpp
|
SVN r27 (trunk)
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2006-04-11 16:27:41 +00:00 |
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g_hub.h
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
|
g_level.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
|
g_level.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
|
gameconfigfile.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
|
gameconfigfile.h
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
|
gccinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
gi.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
gi.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
gstrings.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
hu_scores.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
hu_stuff.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
i_cd.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
i_movie.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
i_video.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
info.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
info.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
|
infodefaults.cpp
|
- Fixed: ApplyActorDefault() must ensure that dataint is non-negative before
|
2006-05-16 22:31:58 +00:00 |
|
infomacros.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
|
lists.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
lumpconfigfile.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
lumpconfigfile.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
m_alloc.cpp
|
May 4, 2006 (Changes by Graf Zahl)
|
2006-05-04 12:40:39 +00:00 |
|
m_alloc.h
|
- Removed generational garbage collection from the string pool because it didn't
|
2006-05-04 03:49:46 +00:00 |
|
m_argv.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
m_argv.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
m_bbox.cpp
|
SVN r26 (trunk)
|
2006-04-11 08:36:23 +00:00 |
|
m_bbox.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
m_cheat.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
|
m_cheat.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
m_crc32.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
m_fixed.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
m_fixed.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
m_menu.cpp
|
- Changed: The decision whether blood splatter sprites are spawned is no
|
2006-05-13 12:41:15 +00:00 |
|
m_menu.h
|
- Changed: The decision whether blood splatter sprites are spawned is no
|
2006-05-13 12:41:15 +00:00 |
|
m_misc.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
|
m_misc.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
m_options.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
|
m_png.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
m_png.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
m_random.cpp
|
- Fixed: P_StartScript was missing a NULL pointer check for the error
|
2006-05-13 21:22:08 +00:00 |
|
m_random.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
|
m_swap.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
Makefile.am
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
misc.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
mscinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
mus2midi.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
mus2midi.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
name.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
|
name.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
|
namedef.h
|
- Changed A_ChangeFlag so that it doesn't need to alter the flag
|
2006-05-10 15:07:14 +00:00 |
|
nodebuild.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
nodebuild.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
nodebuild_events.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
nodebuild_extract.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
nodebuild_gl.cpp
|
SVN r26 (trunk)
|
2006-04-11 08:36:23 +00:00 |
|
nodebuild_utility.cpp
|
SVN r26 (trunk)
|
2006-04-11 08:36:23 +00:00 |
|
p_acs.cpp
|
- Fixed: P_StartScript was missing a NULL pointer check for the error
|
2006-05-13 21:22:08 +00:00 |
|
p_acs.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
p_buildmap.cpp
|
- Updated Jim's Makefile.linux.
|
2006-05-09 21:30:31 +00:00 |
|
p_ceiling.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
|
p_conversation.cpp
|
- Fixed: Strife's MiniMissile pickup amount was still incorrect.
|
2006-05-11 12:11:59 +00:00 |
|
p_conversation.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
|
p_doors.cpp
|
- Fixed: The FSpecialFont constructor created the name string twice.
|
2006-05-09 21:21:57 +00:00 |
|
p_effect.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
|
p_effect.h
|
- Removed ABossEye::Serialize because it didn't do anything.
|
2006-04-23 20:12:27 +00:00 |
|
p_enemy.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
|
p_enemy.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
|
p_floor.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
|
p_interaction.cpp
|
- Added a show_obituaries option to disable obituaries without disabling
|
2006-05-15 15:28:46 +00:00 |
|
p_lights.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
p_lnspec.cpp
|
- Changed: The decision whether blood splatter sprites are spawned is no
|
2006-05-13 12:41:15 +00:00 |
|
p_lnspec.h
|
May 6, 2006 (Changes by Graf Zahl)
|
2006-05-07 00:27:22 +00:00 |
|
p_local.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
|
p_map.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
|
p_maputl.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
|
p_mobj.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
|
p_pillar.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
|
p_plats.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
|
p_pspr.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
|
p_pspr.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
|
p_saveg.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
|
p_saveg.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
p_sectors.cpp
|
SVN r43 (trunk)
|
2006-04-13 22:40:43 +00:00 |
|
p_setup.cpp
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
|
p_setup.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
p_sight.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
p_spec.cpp
|
- Fixed: Skin definitions were never freed.
|
2006-05-09 15:07:45 +00:00 |
|
p_spec.h
|
- Changed FDoorAnimation deletion so that the array takes care of it. The
|
2006-05-09 15:51:17 +00:00 |
|
p_switch.cpp
|
- Fixed: Skin definitions were never freed.
|
2006-05-09 15:07:45 +00:00 |
|
p_teleport.cpp
|
SVN r49 (trunk)
|
2006-04-16 13:29:50 +00:00 |
|
p_terrain.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
|
p_terrain.h
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
|
p_things.cpp
|
- Backported the classnames-are-names changes from the FP code.
|
2006-05-10 02:40:43 +00:00 |
|
p_tick.cpp
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
|
p_tick.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
p_trace.cpp
|
SVN r67 (trunk)
|
2006-04-24 14:26:06 +00:00 |
|
p_trace.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
p_user.cpp
|
- Added a missing NULL pointer check to APlayerPawn::Tick.
|
2006-05-16 17:53:15 +00:00 |
|
p_writemap.cpp
|
Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.
|
2006-04-12 03:03:58 +00:00 |
|
p_xlat.cpp
|
- Updated Jim's Makefile.linux.
|
2006-05-09 21:30:31 +00:00 |
|
po_man.cpp
|
May 6, 2006 (Changes by Graf Zahl)
|
2006-05-07 00:27:22 +00:00 |
|
r_bsp.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
r_bsp.h
|
- Fixed: Conversion of c_bind.cpp to FString was incomplete.
|
2006-05-04 06:14:52 +00:00 |
|
r_data.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
|
r_data.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
r_defs.h
|
- Converted the stealth monsters to DECORATE.
|
2006-05-11 17:56:35 +00:00 |
|
r_draw.cpp
|
- Updated Jim's Makefile.linux.
|
2006-05-09 21:30:31 +00:00 |
|
r_draw.h
|
- Updated Jim's Makefile.linux.
|
2006-05-09 21:30:31 +00:00 |
|
r_drawt.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
r_local.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
r_main.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
r_main.h
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
|
r_plane.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
r_plane.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
r_polymost.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
|
r_polymost.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
r_segs.cpp
|
- Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least
|
2006-05-10 03:08:27 +00:00 |
|
r_segs.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
r_sky.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
r_sky.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
r_state.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
r_things.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
r_things.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
s_advsound.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
|
s_environment.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
s_playlist.cpp
|
- Fixed: ACS improperly calculated the address of local variables when
|
2006-04-12 01:50:09 +00:00 |
|
s_playlist.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
s_sndseq.cpp
|
- Yay! We now seem to be free of memory leaks! The next step will be to
|
2006-05-11 04:00:58 +00:00 |
|
s_sndseq.h
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
|
s_sound.cpp
|
- Changed: The decision whether blood splatter sprites are spawned is no
|
2006-05-13 12:41:15 +00:00 |
|
s_sound.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
sc_man.cpp
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
|
sc_man.h
|
SVN r71 (trunk)
|
2006-04-30 21:49:18 +00:00 |
|
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
st_stuff.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
|
st_stuff.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
statnums.h
|
- Added Jim's Makefile.linux;
|
2006-04-13 02:01:40 +00:00 |
|
stats.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
stats.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
stringtable.cpp
|
- Fixed: The names in the Depths array in m_options.cpp were never freed.
|
2006-05-09 03:40:15 +00:00 |
|
stringtable.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
tables.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
tarray.h
|
- Added a missing NULL pointer check to APlayerPawn::Tick.
|
2006-05-16 17:53:15 +00:00 |
|
tempfiles.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
tempfiles.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
templates.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
thingdef.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
|
thingdef.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
|
thingdef_codeptr.cpp
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
|
thingdef_exp.cpp
|
SVN r47 (trunk)
|
2006-04-16 03:31:40 +00:00 |
|
thingdef_specials.gperf
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
thingdef_specials.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
tmap.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
tmap2.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
tmap3.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
v_collection.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
v_collection.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
v_draw.cpp
|
Changed TAG_MORE parameter to a struct containing a va_list to ensure that no matter how va_list is defined the address can be taken.
|
2006-05-16 10:06:23 +00:00 |
|
v_font.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
v_font.h
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
v_palette.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
|
v_palette.h
|
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
|
2006-05-16 04:19:20 +00:00 |
|
v_pfx.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
v_pfx.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
v_text.cpp
|
Changed TAG_MORE parameter to a struct containing a va_list to ensure that no matter how va_list is defined the address can be taken.
|
2006-05-16 10:06:23 +00:00 |
|
v_text.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
v_video.cpp
|
- Merged a lot of these static destructor-only structs into regular
|
2006-05-12 03:14:40 +00:00 |
|
v_video.h
|
Changed TAG_MORE parameter to a struct containing a va_list to ensure that no matter how va_list is defined the address can be taken.
|
2006-05-16 10:06:23 +00:00 |
|
vectors.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
vectors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
version.h
|
SVN r114 (trunk)
|
2006-05-14 14:30:13 +00:00 |
|
w_wad.cpp
|
- Changed: The decision whether blood splatter sprites are spawned is no
|
2006-05-13 12:41:15 +00:00 |
|
w_wad.h
|
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
|
2006-05-03 22:45:01 +00:00 |
|
w_zip.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
|
weightedlist.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
wi_stuff.cpp
|
- Added a show_obituaries option to disable obituaries without disabling
|
2006-05-15 15:28:46 +00:00 |
|
wi_stuff.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
zstrformat.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
zstring.cpp
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |
|
zstring.h
|
SVN r116 (trunk)
|
2006-05-16 02:50:18 +00:00 |