..
common
IQM Refactor start
2022-10-31 11:34:55 +01:00
console
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
g_statusbar
- added option to show hub and episode names on the alt HUD.
2022-10-26 17:44:51 +02:00
gamedata
- added option to show hub and episode names on the alt HUD.
2022-10-26 17:44:51 +02:00
intermission
- reverted AActor::scale to a DVector2.
2022-07-11 12:20:34 +02:00
maploader
Fix planeval; add direct sector slope manipulation
2022-09-20 15:08:02 -04:00
menu
- handle menu customization via callbacks.
2022-10-02 17:49:39 +02:00
playsim
IQM Refactor start
2022-10-31 11:34:55 +01:00
posix
Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II.
2022-08-12 11:39:41 +02:00
r_data
IQM Refactor start
2022-10-31 11:34:55 +01:00
rendering
Fix canvas textures getting clipped by wrong scissor box
2022-10-28 18:01:59 -04:00
scripting
Fix typo that was always calling SetXOffset even in SetYOffset
2022-09-20 15:08:02 -04:00
sound
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
utility /nodebuilder
- did a test compile as C++20 and fixed all warnings that got emitted.
2022-07-15 09:17:50 +02:00
win32
Add support for the GOG releases of the Unity versions of Doom and Doom II.
2022-08-19 08:00:53 +02:00
am_map.cpp
- made CVar declarations type safe again.
2022-10-22 09:29:38 +02:00
am_map.h
- made the automap an object.
2019-01-26 15:21:20 +01:00
announcer.h
bbannouncer.cpp
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
CMakeLists.txt
- deleted some obsolete settings from project.
2022-10-26 17:44:51 +02:00
ct_chat.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
d_anonstats.cpp
- fixes and improvements for survey code.
2022-07-31 17:49:21 +02:00
d_buttons.h
- use an array to store the buttons.
2020-04-11 20:19:50 +02:00
d_defcvars.cpp
- enable cvar blacklisting for defcvars for certain platform variables
2021-09-05 10:27:06 -04:00
d_defcvars.h
- enable cvar blacklisting for defcvars for certain platform variables
2021-09-05 10:27:06 -04:00
d_event.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
d_iwad.cpp
- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
2022-10-02 17:12:34 +02:00
d_main.cpp
- added option to show hub and episode names on the alt HUD.
2022-10-26 17:44:51 +02:00
d_main.h
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
d_net.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
d_net.h
- moved i_net into 'common' to bring it in line with Raze.
2020-09-27 12:30:54 +02:00
d_netinf.h
- fixed startup-time setup of serverinfo CVARs.
2020-04-13 11:53:08 +02:00
d_netinfo.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
d_protocol.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
d_protocol.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
doomdata.h
- fixed several scale related floating point conversion warnings.
2022-06-15 22:15:36 +02:00
doomdef.h
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
doomstat.cpp
- minor cleanup.
2022-10-02 14:36:49 +02:00
doomstat.h
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
doomtype.h
- added a new light mode that emulates Build's depth fading.
2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
events.h
Allow WorldUnloaded events to know the next map name (if any).
2021-10-01 20:18:36 +02:00
g_cvars.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
g_cvars.h
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
g_game.cpp
- made CVar declarations type safe again.
2022-10-22 09:29:38 +02:00
g_game.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
g_hub.cpp
Display other kills in coop tally screen ( #1167 )
2020-08-30 09:34:53 -04:00
g_hub.h
- fixed missing declaration
2019-01-29 02:17:25 +01:00
g_level.cpp
- added option to show hub and episode names on the alt HUD.
2022-10-26 17:44:51 +02:00
g_level.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
g_levellocals.h
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
2022-10-20 17:12:43 +02:00
g_pch.h
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
gameconfigfile.h
Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
2021-04-24 22:46:03 -04:00
hu_scores.cpp
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
hu_stuff.h
- moved chatmodeon to the backend.
2022-10-02 14:01:43 +02:00
m_cheat.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp
- pass filename to I_WriteIniFailed as parameter.
2022-10-02 14:08:07 +02:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
namedef_custom.h
Add corona actor
2022-08-11 20:38:24 +08:00
p_conversation.cpp
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
p_conversation.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_openmap.cpp
- Add support for loading lightmap data generated by ZDRay
2021-09-24 14:51:48 +08:00
p_saveg.cpp
Finished serializing
2022-07-22 17:11:59 +02:00
p_saveg.h
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
2019-01-26 17:55:15 +01:00
p_setup.cpp
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
2022-10-20 17:12:43 +02:00
p_setup.h
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
2022-10-20 17:12:43 +02:00
p_states.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_tick.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
p_tick.h
r_state.h
- moved slope creation functions and most initialize-time variables into MapLoader class.
2018-12-27 12:33:18 +01:00
scriptutil.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
scriptutil.h
Moved access to ACS instance data out of ScriptUtil worker class
2019-01-23 20:55:59 +01:00
serializer_doom.cpp
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
serializer_doom.h
- reactivated saving of sounds by name, not by index.
2020-04-13 10:32:46 +02:00
st_stuff.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
st_stuff.h
version.h
- version.h update
2022-07-07 08:27:33 -04:00
wi_stuff.cpp
- carry over the tiling flag from the finished to the entering screen
2022-08-17 21:28:52 +02:00
wi_stuff.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00