vkdoom_m/src/common/engine
Boondorl 3f4513c571 Updated packet handling
Added "game in progress" message for players trying to join late.  Improved "unknown host" packet logging to only log when truly unknown. Correctly abort network window so game can process fatal errors instead of hanging on waiting to connect. Unexpected disconnects in lobby now correctly update the state of the game.
2024-11-15 23:54:04 -03:00
..
cycler.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
cycler.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
d_event.cpp - Move invertmouse CVARs into common code. 2023-04-04 17:11:28 +02:00
d_eventbase.h - keep mouse coordinates as floats for as long as possible. 2020-09-28 22:12:44 +02:00
d_gui.h - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
date.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
fcolormap.h - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
files.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
filesystem.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_input.h - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
gamestate.h - screenjob. fixes from Raze 2022-04-26 20:50:35 +02:00
gstrings.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
i_interface.cpp Provide a diagnostic message for the two 32-bit related static_asserts 2024-05-18 07:48:20 -04:00
i_interface.h Instead of going through a global callback function set the string table's default gender at the start of each frame 2024-04-21 10:35:56 +02:00
i_net.cpp Updated packet handling 2024-11-15 23:54:04 -03:00
i_net.h Updated packet handling 2024-11-15 23:54:04 -03:00
i_specialpaths.h - changed Windows config and game data storage to prefer known folders over the program directory. 2022-11-05 13:28:31 +01:00
m_joy.cpp Allow XInput joysticks to work while the game is unfocused 2024-08-09 18:04:51 -03:00
m_joy.h Allow XInput joysticks to work while the game is unfocused 2024-08-09 18:04:51 -03:00
m_random.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
m_random.h - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
namedef.h the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility. 2024-10-03 12:32:09 +02:00
palettecontainer.cpp GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
palettecontainer.h use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
printf.h - replaced zstrformat with stb_sprintf. 2023-08-09 11:51:46 +02:00
renderstyle.cpp - use the standard library's 'clamp' function instead of our homegrown variant. 2021-10-30 10:21:50 +02:00
renderstyle.h Minor optimizations to VisualThinker 2024-01-06 20:06:57 -05:00
sc_man.cpp Export FScanner parser to ZScript as ScriptScanner 2023-12-25 10:52:56 +01:00
sc_man.h Export FScanner parser to ZScript as ScriptScanner 2023-12-25 10:52:56 +01:00
sc_man_scanner.re gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
sc_man_tokens.h Implement Static Function Pointers 2023-10-11 19:12:48 +02:00
serialize_obj.h - moved serializer to 'common'. 2020-04-11 20:20:54 +02:00
serializer.cpp ID24 interlevel lumps implementation 2024-10-01 16:48:07 +02:00
serializer.h serialize animData, update subsector on deserialize 2024-11-13 15:47:22 -03:00
serializer_internal.h Add missing include guards 2023-05-29 07:35:26 +02:00
st_start.h Updated packet handling 2024-11-15 23:54:04 -03:00
startupinfo.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
stats.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
stats.h Fix compilation on Linux 2022-11-06 12:50:51 -06:00
stringtable.cpp strip spaces from language labels. 2024-05-01 11:58:30 +02:00
stringtable.h Instead of going through a global callback function set the string table's default gender at the start of each frame 2024-04-21 10:35:56 +02:00
v_colortables.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
v_colortables.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00