These files are not part of the actual renderer but part of the system code. This means, for separated modern and legacy GL renderers, there still will only be one set of this, unlike everything else. |
||
|---|---|---|
| .. | ||
| gl_debug.cpp | ||
| gl_debug.h | ||
| gl_framebuffer.cpp | ||
| gl_framebuffer.h | ||
| gl_system.h | ||
| gl_wipe.cpp | ||