vkdoom_m/src/gl/system
Christoph Oelckers 401c9ab8ca - moved gl_interface.cpp/h to gl_load folder.
These files are not part of the actual renderer but part of the system code.
This means, for separated modern and legacy GL renderers, there still will only be one set of this, unlike everything else.
2018-05-16 23:21:21 +02:00
..
gl_debug.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_debug.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_framebuffer.cpp - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_framebuffer.h - moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette 2018-05-16 22:10:24 +02:00
gl_system.h - fixed last commit. 2018-04-01 17:16:53 +02:00
gl_wipe.cpp - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00