vkdoom_m/src/r_data
Christoph Oelckers b529b1e3a7 - removed several unneeded GL headers from the software renderer's sources.
- consolidated the code to calculate a sprite's display angle for all 3 renderers.

As it turned out, they all differed in their feature support because they had always been updated independently by different people.
2017-03-16 13:49:34 +01:00
..
colormaps.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
colormaps.h - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
r_interpolate.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
r_interpolate.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
r_translate.cpp - removed debug output from recent translation additions. 2017-03-11 09:56:05 +01:00
r_translate.h - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
renderstyle.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
renderstyle.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
sprites.cpp - removed several unneeded GL headers from the software renderer's sources. 2017-03-16 13:49:34 +01:00
sprites.h - removed several unneeded GL headers from the software renderer's sources. 2017-03-16 13:49:34 +01:00
voxels.cpp - fix broken voxel palette colors when using the game palette 2017-03-15 04:33:01 +01:00
voxels.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00