vkdoom_m/src/common/engine/i_specialpaths.h
Christoph Oelckers 33afe45dda - changed Windows config and game data storage to prefer known folders over the program directory.
This matches modern software design standards, if a portable install is desired a config named "gzdoom_portable.ini" needs to be created in the program directory.
This may be an empty file for a first launch.
2022-11-05 13:28:31 +01:00

23 lines
616 B
C

#pragma once
#include "zstring.h"
#ifdef __unix__
FString GetUserFile (const char *path);
#endif
FString M_GetAppDataPath(bool create);
FString M_GetCachePath(bool create);
FString M_GetAutoexecPath();
FString M_GetConfigPath(bool for_reading);
FString M_GetScreenshotsPath();
FString M_GetSavegamesPath();
FString M_GetDocumentsPath();
FString M_GetDemoPath();
FString M_GetNormalizedPath(const char* path);
#ifdef __APPLE__
FString M_GetMacAppSupportPath(const bool create = true);
void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FString& local_app_support);
#endif // __APPLE__