vkdoom_m/src/common/textures/formats
Christoph Oelckers 5f02b92cd0 - font system overhaul.
This eliminates nearly all palette dependencies, most importantly font translation will now be done on True Color data, making translations on True Color font less destructive.
2021-05-24 21:28:21 +02:00
..
anmtexture.cpp - texture manager update from Raze 2020-09-27 10:38:12 +02:00
automaptexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
brightmaptexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
buildtexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
ddstexture.cpp - backend sync with Raze 2020-05-26 22:59:50 +02:00
emptytexture.cpp - major shader rework 2020-04-19 10:57:43 +02:00
flattexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
fontchars.cpp - font system overhaul. 2021-05-24 21:28:21 +02:00
fontchars.h - font system overhaul. 2021-05-24 21:28:21 +02:00
imgztexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
jpegtexture.cpp - backend sync with Raze 2020-05-26 22:59:50 +02:00
md5check.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
multipatchtexture.cpp - reworked the multipatch texture builder to reuse the FImageTexture objects. 2020-04-19 10:57:55 +02:00
multipatchtexture.h - texture manager update from Raze 2020-09-27 10:38:12 +02:00
patchtexture.cpp - texture manager update from Raze 2020-09-27 10:38:12 +02:00
pcxtexture.cpp - backend sync with Raze 2020-05-26 22:59:50 +02:00
pngtexture.cpp - use stb-image to handle PNGs with 16 bit color channels. 2021-05-19 19:20:51 +02:00
rawpagetexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
shadertexture.cpp - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
stb_image.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
stbtexture.cpp - use stb-image to handle PNGs with 16 bit color channels. 2021-05-19 19:20:51 +02:00
tgatexture.cpp - backend sync with Raze 2020-05-26 22:59:50 +02:00