..
anmtexture.cpp
- texture manager update from Raze
2020-09-27 10:38:12 +02:00
automaptexture.cpp
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
brightmaptexture.cpp
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
buildtexture.cpp
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
ddstexture.cpp
- backend sync with Raze
2020-05-26 22:59:50 +02:00
emptytexture.cpp
- major shader rework
2020-04-19 10:57:43 +02:00
flattexture.cpp
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
fontchars.cpp
- font system overhaul.
2021-05-24 21:28:21 +02:00
fontchars.h
- font system overhaul.
2021-05-24 21:28:21 +02:00
imgztexture.cpp
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
jpegtexture.cpp
- backend sync with Raze
2020-05-26 22:59:50 +02:00
md5check.cpp
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
multipatchtexture.cpp
- reworked the multipatch texture builder to reuse the FImageTexture objects.
2020-04-19 10:57:55 +02:00
multipatchtexture.h
- texture manager update from Raze
2020-09-27 10:38:12 +02:00
patchtexture.cpp
- texture manager update from Raze
2020-09-27 10:38:12 +02:00
pcxtexture.cpp
- backend sync with Raze
2020-05-26 22:59:50 +02:00
pngtexture.cpp
- use stb-image to handle PNGs with 16 bit color channels.
2021-05-19 19:20:51 +02:00
rawpagetexture.cpp
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
shadertexture.cpp
- moved the texture name to FGameTexture.
2020-04-19 10:57:53 +02:00
stb_image.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
stbtexture.cpp
- use stb-image to handle PNGs with 16 bit color channels.
2021-05-19 19:20:51 +02:00
tgatexture.cpp
- backend sync with Raze
2020-05-26 22:59:50 +02:00