vkdoom_m/src/rendering/polyrenderer/backend
2020-04-25 13:18:57 +02:00
..
poly_buffers.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
poly_buffers.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
poly_framebuffer.cpp - consolidated the savegame picture code. 2020-04-25 13:18:57 +02:00
poly_framebuffer.h - consolidated the savegame picture code. 2020-04-25 13:18:57 +02:00
poly_hwtexture.cpp - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
poly_hwtexture.h - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
poly_renderstate.cpp - consolidated the 3 RenderViewpoint variants and took the function out of the framebuffer class. 2020-04-25 10:51:45 +02:00
poly_renderstate.h - consolidated the 3 RenderViewpoint variants and took the function out of the framebuffer class. 2020-04-25 10:51:45 +02:00