vkdoom_m/src/maploader
2024-10-15 18:33:30 +02:00
..
compatibility.cpp add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks 2024-06-24 17:23:08 -04:00
edata.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
glnodes.cpp fixed GL nodes loader for maps loaded from mounted folders. 2024-05-01 17:57:11 +02:00
maploader.cpp Apply limits to the ZDRayInfo lm_sampledist value 2024-10-02 01:37:30 +08:00
maploader.h Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-03-10 03:34:37 +08:00
polyobjects.cpp Made the damage of polyobjects customizable.. 2024-01-26 06:59:52 +01:00
postprocessor.cpp Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
renderinfo.cpp - fixed a few warnings pointed out by GCC. 2023-04-21 00:41:21 +08:00
slopes.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
specials.cpp Hook up 3d floor updates to the level mesh 2024-10-15 18:33:30 +02:00
strifedialogue.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
udmf.cpp change light strength to light linearity 0.0 = inverse square, 1.0 = linear 2024-10-11 11:43:09 +02:00
udmf.h added wall texture skewing. 2023-10-20 08:23:56 +02:00
usdf.cpp - migrate a large part of the sound code to FSoundIDs. 2022-11-24 23:52:52 +01:00