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afxres.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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boing1.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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boing2.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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boing3.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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boing4.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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boing5.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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boing6.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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boing7.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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boing8.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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critsec.h
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- Added the FCriticalSection class in critsec.h to make it easier to
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2008-04-09 04:17:13 +00:00 |
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deadguy.bmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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eaxedit.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
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fb_d3d9.cpp
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
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fb_d3d9_wipe.cpp
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- merged automap branch into trunk.
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2010-08-27 15:20:05 +00:00 |
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fb_ddraw.cpp
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- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
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2012-09-16 04:40:56 +00:00 |
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hardware.cpp
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- moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!)
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2013-08-18 14:16:33 +02:00 |
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hardware.h
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- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
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2012-09-16 04:40:56 +00:00 |
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helperthread.cpp
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- Various fixes for compiling working 64-bit binaries with Visual C++. The
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2008-04-29 02:43:42 +00:00 |
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helperthread.h
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
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i_cd.cpp
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- Various fixes for compiling working 64-bit binaries with Visual C++. The
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2008-04-29 02:43:42 +00:00 |
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i_crash.cpp
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- removed duplicate #define warning in fmodsound.cpp.
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2013-11-28 11:03:19 +01:00 |
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i_dijoy.cpp
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- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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2011-03-29 05:20:33 +00:00 |
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i_input.cpp
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- skip all mouse move events that come right after switching to native mouse.
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2010-09-16 22:45:12 +00:00 |
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i_input.h
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
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i_keyboard.cpp
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- Fixed: Alt+F4 no longer quit the program.
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2009-09-30 04:44:14 +00:00 |
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i_main.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
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i_mouse.cpp
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- Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false
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2012-05-04 02:16:19 +00:00 |
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i_movie.cpp
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- Adjusted the noise debug table so that fractional volume levels do not
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2008-07-01 01:28:22 +00:00 |
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i_rawps2.cpp
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- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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2011-03-29 05:20:33 +00:00 |
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i_system.cpp
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Add some awareness of short file names
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2013-08-29 21:24:05 -05:00 |
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i_system.h
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Add some awareness of short file names
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2013-08-29 21:24:05 -05:00 |
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i_xinput.cpp
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
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icon1.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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rawinput.h
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- SetCursorState() now calls ShowCursor() again, because capturing the mouse
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2009-05-24 03:15:04 +00:00 |
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resource.h
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- Added simulation of Hexen's startup screen (currently minus net notches).
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2007-01-05 04:21:14 +00:00 |
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st_start.cpp
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- fixed: The text screen's color #6 should be brown, not dark yellow.
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2012-06-15 07:17:30 +00:00 |
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win32gliface.cpp
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- bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
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2013-08-18 15:41:52 +02:00 |
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win32gliface.h
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- bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
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2013-08-18 15:41:52 +02:00 |
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win32iface.h
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- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
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2012-09-16 04:40:56 +00:00 |
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win32video.cpp
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- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
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2012-09-16 04:40:56 +00:00 |
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winres.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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zdoom.exe.manifest
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- Fixed: The new sound pausing on menu open interrupted Strife conversations.
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2006-05-23 04:25:49 +00:00 |
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zdoom.rc
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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zdoom.RES
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |