A fork of the discontinued VKDoom with a few missing fixes.
- C++ 71.9%
- C 20.1%
- ZenScript 5.8%
- Yacc 0.6%
- CMake 0.5%
- Other 0.8%
2 is a valid value, but it was overwriting when >= 2. I was able to test that 2+ works, even without any code changes, by using `+gl_pipeline_depth 2` on command line. Some weird order of operations doesn't change the value back before the renderer checks its value. (Which, tbh, is kind of scary? But I don't have to spoons to investigate right now, or if it matters for anything else.) |
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| .devcontainer | ||
| .github | ||
| bin/windows/vpx | ||
| cmake | ||
| docs | ||
| fm_banks | ||
| libraries | ||
| soundfont | ||
| specs | ||
| src | ||
| tools | ||
| unused | ||
| wadsrc | ||
| wadsrc_bm | ||
| wadsrc_extra | ||
| wadsrc_lights | ||
| wadsrc_widepix | ||
| .gitattributes | ||
| .gitignore | ||
| AppImageBuilder.yml | ||
| CMakeLists.txt | ||
| LICENSE | ||
| options.checklist | ||
| README.md | ||
| SECURITY.md | ||
| vcpkg.json | ||
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine
Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
Resources
- https://zdoom.org/ - Home Page
- https://forum.zdoom.org/ - Forum
- https://zdoom.org/wiki/ - Wiki
- https://dsc.gg/zdoom - Discord Server
- https://docs.google.com/spreadsheets/d/1pvwXEgytkor9SClCiDn4j5AH7FedyXS-ocCbsuQIXDU/edit?usp=sharing - Translation sheet (Google Docs)