- removed the mCameraPos variable in FGLRenderer because it was only used in one place where it is just as easy to use the global viewx/y/z variables directly. |
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| .. | ||
| data | ||
| dynlights | ||
| hqnx | ||
| hqnx_asm | ||
| models | ||
| renderer | ||
| scene | ||
| shaders | ||
| system | ||
| textures | ||
| utility | ||
| gl_builddraw.cpp | ||
| gl_functions.h | ||