vkdoom_m/src/common/rendering/vulkan
Christoph Oelckers 45e7badb71 - avoid passing game structs to common backend code
InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead.
2022-04-11 00:01:30 +02:00
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renderer Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
shaders Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
system - avoid passing game structs to common backend code 2022-04-11 00:01:30 +02:00
textures Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
thirdparty - disabled nullability warnings in Vulkan memory allocator 2021-10-18 10:27:03 +03:00