InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead. |
||
|---|---|---|
| .. | ||
| renderer | ||
| shaders | ||
| system | ||
| textures | ||
| thirdparty | ||
InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead. |
||
|---|---|---|
| .. | ||
| renderer | ||
| shaders | ||
| system | ||
| textures | ||
| thirdparty | ||