defaults to 200. Setting it to 0 will restore the previous behavior of having no frame rate limit. Note that vid_maxfps 35 is NOT the same as cl_capfps 1. cl_capfps caps the frame rate by tying the video update directly to the game timer. With vid_maxfps 35, the video update and game timer are running on separate timers, and results will not be as good as with cl_capfps 1, which uses only one timer. SVN r3872 (trunk) |
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|---|---|---|
| .. | ||
| afxres.h | ||
| boing1.ico | ||
| boing2.ico | ||
| boing3.ico | ||
| boing4.ico | ||
| boing5.ico | ||
| boing6.ico | ||
| boing7.ico | ||
| boing8.ico | ||
| critsec.h | ||
| deadguy.bmp | ||
| eaxedit.cpp | ||
| fb_d3d9.cpp | ||
| fb_d3d9_wipe.cpp | ||
| fb_ddraw.cpp | ||
| hardware.cpp | ||
| hardware.h | ||
| helperthread.cpp | ||
| helperthread.h | ||
| i_cd.cpp | ||
| i_crash.cpp | ||
| i_dijoy.cpp | ||
| i_input.cpp | ||
| i_input.h | ||
| i_keyboard.cpp | ||
| i_main.cpp | ||
| i_mouse.cpp | ||
| i_movie.cpp | ||
| i_rawps2.cpp | ||
| i_system.cpp | ||
| i_system.h | ||
| i_xinput.cpp | ||
| icon1.ico | ||
| rawinput.h | ||
| resource.h | ||
| st_start.cpp | ||
| win32iface.h | ||
| win32video.cpp | ||
| winres.h | ||
| zdoom.exe.manifest | ||
| zdoom.rc | ||
| zdoom.RES | ||