vkdoom_m/src/rendering/hwrenderer
2024-10-09 04:44:51 +02:00
..
scene update GetDynSpriteLight to use new strength field 2024-10-09 04:44:51 +02:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Fix ccmd message 2024-10-01 01:01:46 +02:00
doom_levelmesh.h Add savelightmap and deletelightmap ccmds 2024-09-30 18:48:48 +02:00
hw_dynlightdata.cpp Add LightStrength to UDMF, move SoftShadowRadius from AActor to DynamicLight 2024-10-09 04:44:51 +02:00
hw_entrypoint.cpp Fix using wrong surface for the extra BLAS structures for trace hits 2024-09-05 00:15:59 +02:00
hw_models.cpp Merge remote-tracking branch 'gzdoom/master' 2024-01-18 10:43:42 +01:00
hw_models.h allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
hw_precache.cpp ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
hw_vertexbuilder.cpp Add more dynamic update code to level mesh 2024-08-11 01:15:44 +02:00
hw_vertexbuilder.h Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00