..
fonts
- added a few more character fallbacks and fixed the StringWidth function
2019-04-11 02:01:41 +02:00
resourcefiles
- changed the filter name for Doom IWADs
2019-04-10 00:15:16 +02:00
textures
- fixed: Replacing a text image with actual text may only happen if the text comes from the string table.
2019-04-07 23:54:39 +02:00
xlat
- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
2019-02-02 01:22:12 +01:00
a_keys.cpp
- added an option to use the new console font for centered messages.
2019-03-11 19:54:03 +01:00
a_keys.h
a_weapons.cpp
a_weapons.h
d_dehacked.cpp
- when altering the default string table, make sure that all existing text for the given label is removed that comes from an older resource file.
2019-04-13 14:43:49 +02:00
d_dehacked.h
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
decallib.cpp
- moved some more code into the gamedata folder.
2019-02-01 19:20:58 +01:00
decallib.h
- moved some more code into the gamedata folder.
2019-02-01 19:20:58 +01:00
g_doomedmap.cpp
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
g_mapinfo.cpp
- allow retroactive substitution of cluster texts
2019-04-09 00:21:06 +02:00
g_mapinfo.h
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
2019-03-26 00:38:54 +01:00
g_skill.cpp
- process escape sequences for episode and skill names
2019-03-05 00:22:26 +01:00
gi.cpp
- changed default graphics substitution rules to be more localization friendly.
2019-03-17 09:27:40 +01:00
gi.h
- changed default graphics substitution rules to be more localization friendly.
2019-03-17 09:27:40 +01:00
gstrings.h
- moved some more code into the gamedata folder.
2019-02-01 19:20:58 +01:00
info.cpp
- fixed: The static event manager never got a link to the primary level.
2019-02-06 15:40:49 +01:00
info.h
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
keysections.cpp
- moved KEYCONF_only CCMDs out of play files.
2019-02-01 21:19:16 +01:00
p_terrain.cpp
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
p_terrain.h
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
p_xlat.cpp
- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
2019-02-02 01:22:12 +01:00
statistics.cpp
- fixed: Doom's episode names were not translatable.
2019-03-17 10:11:02 +01:00
stringtable.cpp
- when altering the default string table, make sure that all existing text for the given label is removed that comes from an older resource file.
2019-04-13 14:43:49 +02:00
stringtable.h
- when altering the default string table, make sure that all existing text for the given label is removed that comes from an older resource file.
2019-04-13 14:43:49 +02:00
teaminfo.cpp
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
teaminfo.h
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
umapinfo.cpp
- process escape sequences for episode and skill names
2019-03-05 00:22:26 +01:00
w_wad.cpp
- added a "DeleteLumps" list to IWADINFO
2019-04-11 03:02:23 +02:00
w_wad.h
- cleanup of font init to have less special cases
2019-02-12 00:19:44 +01:00
w_zip.h
- moved some more code into the gamedata folder.
2019-02-01 19:20:58 +01:00