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bots
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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fragglescript
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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mapthinkers
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental
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2024-11-16 13:16:21 +08:00 |
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a_action.cpp
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
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a_decals.cpp
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
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a_dynlight.cpp
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Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps
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2025-02-01 21:21:33 +01:00 |
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a_dynlight.h
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Replace targSubsector with targSection as that is what it is nowadays
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2025-01-21 01:54:53 +01:00 |
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a_flashfader.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
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a_morph.cpp
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Reapply "Improvements to death and cheat handling"
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2024-04-20 01:15:46 -04:00 |
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a_morph.h
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Reapply "Improvements to death and cheat handling"
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2024-04-20 01:15:46 -04:00 |
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a_pickups.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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a_pickups.h
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a_sharedglobal.h
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Update quake radii from int -> double
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2024-03-28 15:48:45 -04:00 |
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a_specialspot.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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a_specialspot.h
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actionspecials.h
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- fixed. Boom's generalized crushers must stop 8 units above the floor
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2023-09-15 00:35:20 +02:00 |
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actor.h
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Remove bone component cache, VKDoom Edition
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2025-01-30 21:54:29 +08:00 |
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actorinlines.h
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Added FloatBobFactor
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2024-09-29 16:08:02 -04:00 |
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actorptrselect.cpp
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actorptrselect.h
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d_player.h
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Fixed angleOffsetTargets not being initialized
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2024-12-10 01:28:31 -05:00 |
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dthinker.cpp
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Merge commit 'e73969d' into gzd4-12-merge
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2024-12-18 10:20:53 -05:00 |
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dthinker.h
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- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
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2022-10-20 17:12:43 +02:00 |
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p_3dfloors.cpp
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Re-added sector damage for non-players. (#2773)
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2024-10-20 07:51:36 -04:00 |
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p_3dfloors.h
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Re-added sector damage for non-players. (#2773)
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2024-10-20 07:51:36 -04:00 |
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p_3dmidtex.cpp
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Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
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2024-10-06 22:36:49 +08:00 |
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p_3dmidtex.h
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p_acs.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_acs.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_actionfunctions.cpp
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more misc animation fixes
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2025-02-09 01:48:31 +08:00 |
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p_checkposition.h
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p_destructible.cpp
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Updated explosion distances from int -> double
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2024-03-28 15:48:35 -04:00 |
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p_destructible.h
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Updated explosion distances from int -> double
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2024-03-28 15:48:35 -04:00 |
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p_effect.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_effect.h
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- revert adding in the sprite/frame support for visual thinkers
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2024-11-13 16:16:36 -05:00 |
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p_enemy.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_enemy.h
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
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p_interaction.cpp
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Fix damage being skipped for spectral puffs
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2024-12-17 02:55:59 -05:00 |
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p_linetracedata.h
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p_linkedsectors.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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p_lnspec.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_lnspec.h
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- MBF21: handling of new flags in sector special.
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2021-06-28 16:20:35 +02:00 |
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p_local.h
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Fixed WalkStepTics & RunStepTics in terrain parser
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2024-10-14 03:47:02 -04:00 |
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p_map.cpp
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
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p_maputl.cpp
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Added some null pointer checks to prevent crashes.
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2023-08-31 19:51:06 +02:00 |
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p_maputl.h
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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p_mobj.cpp
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Remove bone component cache, VKDoom Edition
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2025-01-30 21:54:29 +08:00 |
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p_pspr.cpp
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Fixed A_OverlayPivotAlign using bitwise or instead of assigning
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2024-04-18 01:08:46 -03:00 |
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p_pspr.h
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
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p_secnodes.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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p_sectors.cpp
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Improved "respawn where died" functionality (#2831)
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2024-11-24 09:44:47 -05:00 |
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p_sight.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_spec.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_spec.h
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Re-added sector damage for non-players. (#2773)
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2024-10-20 07:51:36 -04:00 |
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p_switch.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_tags.cpp
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- fixed several line ID functions accessing the sector tag array.
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2023-09-10 11:45:23 +02:00 |
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p_tags.h
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add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
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2023-08-02 00:41:10 -04:00 |
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p_teleport.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_things.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_trace.cpp
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
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p_trace.h
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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p_user.cpp
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Fixed angleOffsetTargets not being initialized
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2024-12-10 01:28:31 -05:00 |
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p_visualthinker.h
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gpu actor tracing (NOT WORKING)
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2025-01-20 16:45:08 +01:00 |
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po_man.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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po_man.h
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portal.cpp
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Exported LinePortals
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2023-01-15 22:01:37 +01:00 |
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portal.h
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- fixed a few warnings pointed out by GCC.
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2023-04-21 00:41:21 +08:00 |
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shadowinlines.h
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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statnums.h
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- rename ZSprites to VisualThinkers
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2023-11-22 12:11:57 -05:00 |