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OrdinaryMagician
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vkdoom_m
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4755d56bbe
vkdoom_m
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gl
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Christoph Oelckers
1e950d75bd
- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
2016-12-07 23:17:18 +01:00
..
gl_data.cpp
- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
2016-12-07 23:17:18 +01:00
gl_data.h
- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
2016-12-07 23:17:18 +01:00
gl_matrix.cpp
- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
2016-10-03 16:09:32 +02:00
gl_matrix.h
- cleaned up the clip plane management for portals.
2016-04-27 00:41:00 +02:00
gl_portaldata.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_setup.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_vertexbuffer.cpp
- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
2016-10-03 16:09:32 +02:00
gl_vertexbuffer.h
- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
2016-10-03 16:09:32 +02:00