vkdoom_m/src/gamedata
2019-03-17 18:32:48 +01:00
..
fonts - create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus. 2019-03-17 18:32:48 +01:00
resourcefiles - fix building on FreeBSD 2019-03-03 17:08:45 +01:00
textures - changed default graphics substitution rules to be more localization friendly. 2019-03-17 09:27:40 +01:00
xlat - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
a_keys.cpp - added an option to use the new console font for centered messages. 2019-03-11 19:54:03 +01:00
a_keys.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
a_weapons.cpp - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
a_weapons.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
d_dehacked.cpp - implemented string table macros. 2019-03-02 12:06:24 +01:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
decallib.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_doomedmap.cpp - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
g_mapinfo.cpp - process escape sequences for episode and skill names 2019-03-05 00:22:26 +01:00
g_mapinfo.h - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
g_skill.cpp - process escape sequences for episode and skill names 2019-03-05 00:22:26 +01:00
gi.cpp - changed default graphics substitution rules to be more localization friendly. 2019-03-17 09:27:40 +01:00
gi.h - changed default graphics substitution rules to be more localization friendly. 2019-03-17 09:27:40 +01:00
gstrings.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
info.cpp - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
info.h - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
keysections.cpp - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
p_terrain.cpp - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
p_terrain.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
p_xlat.cpp - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
statistics.cpp - fixed: Doom's episode names were not translatable. 2019-03-17 10:11:02 +01:00
stringtable.cpp - removed the automatic system language detection for Windows. 2019-03-16 00:07:18 +01:00
stringtable.h - implemented string table macros. 2019-03-02 12:06:24 +01:00
teaminfo.cpp - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp - process escape sequences for episode and skill names 2019-03-05 00:22:26 +01:00
w_wad.cpp - filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally. 2019-03-03 07:50:10 +01:00
w_wad.h - cleanup of font init to have less special cases 2019-02-12 00:19:44 +01:00
w_zip.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00