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fonts
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- create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus.
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2019-03-17 18:32:48 +01:00 |
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resourcefiles
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- fix building on FreeBSD
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2019-03-03 17:08:45 +01:00 |
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textures
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- changed default graphics substitution rules to be more localization friendly.
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2019-03-17 09:27:40 +01:00 |
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xlat
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
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a_keys.cpp
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
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a_keys.h
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- moved the contents of g_inventory to g_shared and gamedata subfolders.
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2019-02-01 18:13:12 +01:00 |
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a_weapons.cpp
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- moved the contents of g_inventory to g_shared and gamedata subfolders.
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2019-02-01 18:13:12 +01:00 |
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a_weapons.h
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- moved the contents of g_inventory to g_shared and gamedata subfolders.
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2019-02-01 18:13:12 +01:00 |
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d_dehacked.cpp
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- implemented string table macros.
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2019-03-02 12:06:24 +01:00 |
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d_dehacked.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
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decallib.cpp
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
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decallib.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
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g_doomedmap.cpp
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
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g_mapinfo.cpp
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- process escape sequences for episode and skill names
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2019-03-05 00:22:26 +01:00 |
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g_mapinfo.h
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
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g_skill.cpp
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- process escape sequences for episode and skill names
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2019-03-05 00:22:26 +01:00 |
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gi.cpp
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- changed default graphics substitution rules to be more localization friendly.
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2019-03-17 09:27:40 +01:00 |
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gi.h
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- changed default graphics substitution rules to be more localization friendly.
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2019-03-17 09:27:40 +01:00 |
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gstrings.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
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info.cpp
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- fixed: The static event manager never got a link to the primary level.
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2019-02-06 15:40:49 +01:00 |
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info.h
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
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keysections.cpp
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- moved KEYCONF_only CCMDs out of play files.
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2019-02-01 21:19:16 +01:00 |
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p_terrain.cpp
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
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p_terrain.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
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p_xlat.cpp
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
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statistics.cpp
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- fixed: Doom's episode names were not translatable.
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2019-03-17 10:11:02 +01:00 |
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stringtable.cpp
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- removed the automatic system language detection for Windows.
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2019-03-16 00:07:18 +01:00 |
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stringtable.h
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- implemented string table macros.
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2019-03-02 12:06:24 +01:00 |
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teaminfo.cpp
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
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teaminfo.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
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umapinfo.cpp
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- process escape sequences for episode and skill names
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2019-03-05 00:22:26 +01:00 |
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w_wad.cpp
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- filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally.
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2019-03-03 07:50:10 +01:00 |
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w_wad.h
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- cleanup of font init to have less special cases
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2019-02-12 00:19:44 +01:00 |
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w_zip.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |