vkdoom_m/src/rendering/hwrenderer
2019-04-18 01:20:28 +02:00
..
data - implement shadow maps 2019-03-15 07:54:34 +01:00
dynlights Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-18 04:05:19 -04:00
models - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
postprocessing - rewrite depthblur.fp to workaround what seemed to be a bug in the NVidia driver 2019-04-16 16:17:23 +02:00
scene - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
textures - fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures. 2019-03-21 21:57:39 +01:00
utility - improve shader error handling and attempt to remove some bogus declarations 2019-04-18 01:20:28 +02:00