vkdoom_m/src/rendering/vulkan/system
2019-04-18 01:20:28 +02:00
..
vk_buffers.cpp - fix model shutdown crash 2019-04-09 17:06:54 +02:00
vk_buffers.h - fix model shutdown crash 2019-04-09 17:06:54 +02:00
vk_builders.cpp - improve shader error handling and attempt to remove some bogus declarations 2019-04-18 01:20:28 +02:00
vk_builders.h - improve shader error handling and attempt to remove some bogus declarations 2019-04-18 01:20:28 +02:00
vk_device.cpp - once the Vulkan backend booted all the remaining vulkan calls are unrecoverable (unless the code calling it gets actively involved, which means that particular action is not exceptional in nature and shouldn't be done as an exception) 2019-04-09 14:25:18 +02:00
vk_device.h - there is no need to track a transfer family - yet another pointless detour thanks to vulkan-tutorial.. 2019-04-04 15:58:48 +02:00
vk_framebuffer.cpp - change SubmitCommands to handle all parts of the present 2019-04-11 04:52:57 +02:00
vk_framebuffer.h - fixed: Intel OpenGL did not quite recognize the "layout(location=0)" shader uniform definitions, so this had to be removed for OpenGL mode only so that Intel's compiler will continue to function normally for custom shaders. 2019-04-11 13:21:40 -04:00
vk_objects.h - use I_Error for throwing errors in the Vulkan backend and print the message if one gets thrown during init. 2019-04-08 23:48:46 +02:00
vk_swapchain.cpp - we cannot recover from this 2019-04-11 05:36:36 +02:00
vk_swapchain.h - apply vk_hdr immediately and delay initial swapchain creation until first image needs to be acquired 2019-04-11 04:26:43 +02:00