* many calls didn't use TELEFOGHEIGHT, mostly those coming from external code submissions that never were tested on anything but Doom. Addressed by adding this value inside P_SpawnTeleportFog and making the distinction between projectiles and non-projectiles from P_Teleport also part of this function. * there were still a few places which spawned the teleport fog directly, skipping all the added features of P_SpawnTeleportFog. |
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|---|---|---|
| .. | ||
| a_chicken.cpp | ||
| a_dsparil.cpp | ||
| a_hereticartifacts.cpp | ||
| a_hereticimp.cpp | ||
| a_hereticmisc.cpp | ||
| a_hereticweaps.cpp | ||
| a_ironlich.cpp | ||
| a_knight.cpp | ||
| a_wizard.cpp | ||