vkdoom_m/src/rendering/hwrenderer
2019-04-11 13:21:40 -04:00
..
data - implement shadow maps 2019-03-15 07:54:34 +01:00
dynlights Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-18 04:05:19 -04:00
models - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
postprocessing - fixed: Intel OpenGL did not quite recognize the "layout(location=0)" shader uniform definitions, so this had to be removed for OpenGL mode only so that Intel's compiler will continue to function normally for custom shaders. 2019-04-11 13:21:40 -04:00
scene - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
textures - fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures. 2019-03-21 21:57:39 +01:00
utility Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2 2019-03-31 03:49:08 -04:00