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OrdinaryMagician
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vkdoom_m
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482e9c0f2c
vkdoom_m
/
src
/
rendering
/
hwrenderer
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Rachael Alexanderson
482e9c0f2c
- fixed: Intel OpenGL did not quite recognize the "layout(location=0)" shader uniform definitions, so this had to be removed for OpenGL mode only so that Intel's compiler will continue to function normally for custom shaders.
2019-04-11 13:21:40 -04:00
..
data
- implement shadow maps
2019-03-15 07:54:34 +01:00
dynlights
Merge remote-tracking branch 'origin/master' into vulkan2
2019-03-18 04:05:19 -04:00
models
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
postprocessing
- fixed: Intel OpenGL did not quite recognize the "layout(location=0)" shader uniform definitions, so this had to be removed for OpenGL mode only so that Intel's compiler will continue to function normally for custom shaders.
2019-04-11 13:21:40 -04:00
scene
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
textures
- fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures.
2019-03-21 21:57:39 +01:00
utility
Merge branch 'master' of
https://github.com/coelckers/gzdoom
into vulkan2
2019-03-31 03:49:08 -04:00