| .. |
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a_action.cpp
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- made AActor::gravity and FMapThing::gravity floats.
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2016-03-21 00:51:19 +01:00 |
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a_action.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_armor.cpp
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- converted scale variables in AActor, FMapThing and skin to float.
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2016-03-20 12:13:00 +01:00 |
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a_artifacts.cpp
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- make weapon sprite offsets floats.
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2016-03-21 01:16:34 +01:00 |
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a_artifacts.h
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
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a_bridge.cpp
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- converted AActor::height to double.
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2016-03-20 20:55:06 +01:00 |
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a_camera.cpp
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- converted AActor::height to double.
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2016-03-20 20:55:06 +01:00 |
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a_debris.cpp
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- made AActor::radius a double.
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2016-03-20 15:04:13 +01:00 |
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a_decals.cpp
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- converted scale variables in AActor, FMapThing and skin to float.
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2016-03-20 12:13:00 +01:00 |
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a_fastprojectile.cpp
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- converted AActor::height to double.
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2016-03-20 20:55:06 +01:00 |
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a_flashfader.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_fountain.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_hatetarget.cpp
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- fixed some minor issues found during reviewing the code.
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2016-03-16 14:10:13 +01:00 |
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a_keys.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_keys.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_lightning.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_lightning.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_mapmarker.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_morph.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
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a_morph.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_movingcamera.cpp
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- converted AActor::height to double.
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2016-03-20 20:55:06 +01:00 |
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a_pickups.cpp
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- converted AActor::height to double.
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2016-03-20 20:55:06 +01:00 |
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a_pickups.h
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
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a_puzzleitems.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_quake.cpp
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- conversion of floorz to double.
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2016-03-20 19:52:35 +01:00 |
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a_randomspawner.cpp
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- converted AActor::height to double.
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2016-03-20 20:55:06 +01:00 |
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a_secrettrigger.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_sectoraction.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_setcolor.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_sharedglobal.h
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- made AActor::radius a double.
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2016-03-20 15:04:13 +01:00 |
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a_skies.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_soundenvironment.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_soundsequence.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_spark.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
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a_specialspot.cpp
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- conversion of floorz to double.
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2016-03-20 19:52:35 +01:00 |
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a_specialspot.h
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- converted most of g_heretic to float.
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2016-03-20 16:51:42 +01:00 |
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a_waterzone.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_weaponpiece.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_weaponpiece.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_weapons.cpp
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- fixed bad loop handling in FWeaponSlots::SetFromGameInfo().
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2016-03-04 16:25:23 +01:00 |
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hudmessages.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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sbar.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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sbar_mugshot.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
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sbarinfo.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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sbarinfo.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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sbarinfo_commands.cpp
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- converted scale variables in AActor, FMapThing and skin to float.
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2016-03-20 12:13:00 +01:00 |
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shared_hud.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
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shared_sbar.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |