vkdoom_m/src/gl/renderer/gl_lightdata.h
2018-06-21 21:02:14 +02:00

18 lines
552 B
C

#ifndef __GL_LIGHTDATA
#define __GL_LIGHTDATA
#include "v_palette.h"
#include "r_defs.h"
#include "r_data/renderstyle.h"
#include "hwrenderer/utility/hw_lighting.h"
#include "r_data/colormaps.h"
void gl_GetRenderStyle(FRenderStyle style, bool drawopaque, bool allowcolorblending,
int *tm, int *sb, int *db, int *be);
void gl_SetColor(int light, int rellight, bool fullbright, const FColormap &cm, float alpha, bool weapon=false);
void gl_SetFog(int lightlevel, int rellight, bool fullbright, const FColormap *cm, bool isadditive);
#endif