vkdoom_m/src/gl/system
Christoph Oelckers 491898fe2c - fixed calculation of projection matrix for weapon sprites.
- fixed color mask for green/magenta.
- fixed crash when initializing video, because it was accessing 'screen' before it was set from within the framebuffer's constructor.
2018-06-24 17:16:07 +02:00
..
gl_debug.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_debug.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_framebuffer.cpp - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00
gl_framebuffer.h - don't route calls to FMaterial::FlushAll through the framebuffer interface. 2018-06-20 22:18:31 +02:00
gl_wipe.cpp - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00