vkdoom_m/src/common/rendering/vulkan
2023-05-16 23:51:00 +02:00
..
accelstructs Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
buffers Move VkRSBuffers to new file 2023-05-16 23:51:00 +02:00
commands Create RenderState buffers for each thread 2023-05-12 03:30:40 +02:00
descriptorsets Move VkRSBuffers to new file 2023-05-16 23:51:00 +02:00
framebuffers Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
pipelines Split postprocess pipeline creation to its own files 2023-05-16 23:14:14 +02:00
samplers Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
shaders Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00
textures Split postprocess pipeline creation to its own files 2023-05-16 23:14:14 +02:00
vk_postprocess.cpp Let the backend manage the shadowmap buffers 2023-05-01 02:10:43 +02:00
vk_postprocess.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_pprenderstate.cpp Split postprocess pipeline creation to its own files 2023-05-16 23:14:14 +02:00
vk_pprenderstate.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_renderdevice.cpp Move VkRSBuffers to new file 2023-05-16 23:51:00 +02:00
vk_renderdevice.h Create RenderState buffers for each thread 2023-05-12 03:30:40 +02:00
vk_renderstate.cpp Create RenderState buffers for each thread 2023-05-12 03:30:40 +02:00
vk_renderstate.h Move VkRSBuffers to new file 2023-05-16 23:51:00 +02:00