vkdoom_m/src/g_shared
2008-06-11 23:12:27 +00:00
..
a_action.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_action.h - Converted Heretic's and Hexen's players to DECORATE. 2006-11-07 10:20:09 +00:00
a_armor.cpp - added Skulltag's custom F1 help screen MAPINFO option. 2007-05-10 22:22:38 +00:00
a_artifacts.cpp - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
a_artifacts.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_bridge.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_camera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_debris.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_decals.cpp - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
a_flashfader.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
a_fountain.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
a_hatetarget.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_keys.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
a_keys.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
a_lightning.cpp - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_lightning.h - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_mapmarker.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_morph.cpp - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_morph.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_movingcamera.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_pickups.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
a_pickups.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_puzzleitems.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
a_quake.cpp - Fixed: The music stream needs to zero the FMOD_REVERB_CHANNELPROPERTIES 2008-04-18 03:26:48 +00:00
a_secrettrigger.cpp - Reverted updaterevision.vcproj to r385 and added a note as a build event 2006-11-26 01:30:34 +00:00
a_sectoraction.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_setcolor.cpp - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
a_sharedglobal.h - Fixed: DFlashFader did some operations in its destructor that had to be moved 2008-04-24 17:17:46 +00:00
a_skies.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
a_soundenvironment.cpp - Since KDIZD is the only mapset I know of that used reverb, and it didn't 2008-05-20 04:02:49 +00:00
a_soundsequence.cpp - Fixed: The Sequence pointer in ASoundSequenceSlot was not declared as 2008-03-23 22:19:04 +00:00
a_spark.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_waterzone.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp May 18, 2008 (SBarInfo Update #20) 2008-05-18 15:48:03 +00:00
a_weaponpiece.h May 18, 2008 (SBarInfo Update #20) 2008-05-18 15:48:03 +00:00
a_weapons.cpp - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
hudmessages.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
sbar.h - Fixed: Ouch state was far to easy to achieve. 2008-06-01 22:41:46 +00:00
sbar_mugshot.cpp - Fixed: There was still an inventory bar check in FMugShot::GetFace() after 2008-06-06 23:41:05 +00:00
sbarinfo.h - Fixed: Drawing the amount of an inventory item in the player's inventory did 2008-06-03 07:21:11 +00:00
sbarinfo_display.cpp - Fixed: SBARINFO's popup code used 1-based indices to address a C++ array. 2008-06-11 23:12:27 +00:00
sbarinfo_parser.cpp - Fixed: Drawing the amount of an inventory item in the player's inventory did 2008-06-03 07:21:11 +00:00
shared_hud.cpp - Added scaling to double size for idmypos display. 2008-06-10 09:16:01 +00:00
shared_sbar.cpp - Added scaling to double size for idmypos display. 2008-06-10 09:16:01 +00:00