Old graphics, like mine (Intel Sandybridge Mobile, GL 3.0 Mesa) do not support this, therefore most of the time RFL_SHADER_STORAGE_BUFFER wasn't unset (I found no consequence of this on my machine, but better safe than sorry). Found out by Valgrind. |
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| .. | ||
| gl_extlist.txt | ||
| gl_interface.cpp | ||
| gl_interface.h | ||
| gl_load.c | ||
| gl_load.h | ||
| gl_system.h | ||