vkdoom_m/src/rendering/vulkan/renderer/vk_streambuffer.h
2019-07-28 16:28:43 +02:00

58 lines
1.1 KiB
C++

#pragma once
#include "vulkan/system/vk_buffers.h"
#include "vulkan/shaders/vk_shader.h"
class VkStreamBuffer;
class VkStreamBufferWriter
{
public:
VkStreamBufferWriter();
bool Write(const StreamData& data);
void Reset();
uint32_t DataIndex() const { return mDataIndex; }
uint32_t StreamDataOffset() const { return mStreamDataOffset; }
private:
VkStreamBuffer* mBuffer;
uint32_t mDataIndex = MAX_STREAM_DATA - 1;
uint32_t mStreamDataOffset = 0;
};
class VkStreamBuffer
{
public:
VkStreamBuffer();
~VkStreamBuffer();
uint32_t NextStreamDataBlock();
void Reset() { mStreamDataOffset = 0; }
VKDataBuffer* UniformBuffer = nullptr;
private:
uint32_t mStreamDataOffset = 0;
};
class VkMatrixBuffer
{
public:
VkMatrixBuffer();
~VkMatrixBuffer();
bool Write(const VSMatrix &modelMatrix, bool modelMatrixEnabled, const VSMatrix& textureMatrix, bool textureMatrixEnabled);
void Reset();
uint32_t Offset() const { return mOffset; }
VKDataBuffer* UniformBuffer = nullptr;
private:
MatricesUBO mMatrices = {};
VSMatrix mIdentityMatrix;
uint32_t mOffset = 0;
};