vkdoom_m/src/rendering
Christoph Oelckers 4b56714199 - made hw_postprocess.cpp compatible.
The shadowmap is not universal, it depends on Doom's map format.
2020-04-26 00:03:08 +02:00
..
2d - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
gl - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00
hwrenderer - made hw_postprocess.cpp compatible. 2020-04-26 00:03:08 +02:00
polyrenderer - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00
swrenderer - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00
vulkan - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00
r_sky.cpp - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
r_sky.h - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
v_framebuffer.cpp - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00
v_video.cpp - moved the scale overrider to v_draw.h. 2020-04-21 21:23:04 +02:00
v_video.h - moved around a few more files. 2020-04-25 22:17:41 +02:00