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bones.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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desaturate.glsl
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Add support for using #include in glsl files and improve glsl compile errors
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2023-03-22 00:06:13 +01:00 |
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frag_burn.glsl
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Fix shader build errors and remove support for old deprecated shader types
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2023-03-24 03:34:24 +01:00 |
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frag_fogboundary.glsl
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Fix shader build errors and remove support for old deprecated shader types
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2023-03-24 03:34:24 +01:00 |
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frag_main.glsl
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Fix the clear screen shader bug
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2023-04-06 21:03:05 +02:00 |
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frag_stencil.glsl
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Fix shader build errors and remove support for old deprecated shader types
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2023-03-24 03:34:24 +01:00 |
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grayscale.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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includes.glsl
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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layout_frag.glsl
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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layout_shared.glsl
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Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled
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2023-04-07 04:22:43 +02:00 |
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layout_vert.glsl
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Add support for using #include in glsl files and improve glsl compile errors
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2023-03-22 00:06:13 +01:00 |
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light_shadow.glsl
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Fix sunlight not working on models
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2023-04-07 18:00:48 +02:00 |
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light_spot.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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lightmodel.glsl
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Fix shader build errors and remove support for old deprecated shader types
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2023-03-24 03:34:24 +01:00 |
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lightmodel_nolights.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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lightmodel_normal.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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lightmodel_pbr.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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lightmodel_software.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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lightmodel_specular.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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mateffect_default.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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mateffect_warp1.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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mateffect_warp2.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material.glsl
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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material_default.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_jagged.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_noise.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_smooth.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_smoothnoise.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_smoothtranslucent.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_software.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_standard.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_swirly.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_gettexel.glsl
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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material_legacy_pmaterial.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_legacy_process.glsl
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Add support for using #include in glsl files and improve glsl compile errors
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2023-03-22 00:06:13 +01:00 |
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material_legacy_ptexel.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_normalmap.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_notexture.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_paletted.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_pbr.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_spec.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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vert_main.glsl
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Add support for using #include in glsl files and improve glsl compile errors
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2023-03-22 00:06:13 +01:00 |