vkdoom_m/src/posix
Braden Obrzut 4d082d93cd - Use SDL_RenderSetLogicalSize to handle animorphic ratios in fullscreen with SDL backend.
- Reuse the old window in the SDL backend since in some instances switching windows causes issues (OS X fullscreen for instance (while using the SDL backend of course)).
- Clear the SDL render before copying in the framebuffer to remove HOM-like effect.
2015-05-19 17:09:20 -04:00
..
cocoa Fixed compilation with OS X SDK 10.4 2015-04-05 11:39:49 +03:00
osx Added control of automatic graphics switching on OS X 2015-04-04 17:36:55 +03:00
sdl - Use SDL_RenderSetLogicalSize to handle animorphic ratios in fullscreen with SDL backend. 2015-05-19 17:09:20 -04:00
dikeys.h Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
hardware.h Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
i_cd.cpp Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
i_input.h Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
i_movie.cpp Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
i_steam.cpp Added missing #include 2014-12-16 22:46:24 +02:00
i_system.cpp - More GAMENAME replacements in strings. 2015-04-09 21:16:59 +02:00
i_system.h Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_pure 2014-12-16 10:25:34 +02:00
readme.md Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
st_start.cpp Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.